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Motion Blur For Liquids in 3ds max
Posted: Sat Jul 23, 2016 4:46 am
by coilbook
"So, it looks like your concern here is more about the Octane rendering core itself in general, not about 3ds Max plugin. Thus it could make more sense for you to ask in the standalone section of the forum about the possibility of implementation of vertex MB for non-constant topology meshes without mandatory requirement to have the vertex velocities data in a mesh's data input..."
This is from jimStar so I hope you are working on getting Motion blur for liquids in 3ds max. It is a very important feature that cannot be ignored for a professional render engine. Thank you
Full article here
viewtopic.php?f=27&t=55127&start=10
Re: Motion Blur For Liquids in 3ds max
Posted: Sun Jul 24, 2016 4:44 am
by mikinik
Insanity. What's the difference where to discuss it. Still it is not working and will not work. Two years have passed since the first request.
jimStar, what the f..k is deleting threads without warning? I broke something? I paid the money what would you deleted my threads without explanation?
Re: Motion Blur For Liquids in 3ds max
Posted: Sun Jul 24, 2016 5:29 am
by JimStar
mikinik
Please discuss this in a couple of already existing threads, don't duplicate them. Thank you.
Re: Motion Blur For Liquids in 3ds max
Posted: Sun Jul 24, 2016 1:22 pm
by mikinik
JimStar wrote:mikinik
Please discuss this in a couple of already existing threads, don't duplicate them. Thank you.
Seriously? It was necessary to write in a locked thread? Don't know how to do it unfortunately. Why the topic was not moved, but simply blocked? What you and coilbook agreed I don't know, I'm not psychic.
It was impossible to prevent, and then to lock or move the thread?
Re: Motion Blur For Liquids in 3ds max
Posted: Sun Jul 24, 2016 6:47 pm
by coilbook
mikinik wrote:Insanity. What's the difference where to discuss it. Still it is not working and will not work. Two years have passed since the first request.
jimStar, what the f..k is deleting threads without warning? I broke something? I paid the money what would you deleted my threads without explanation?
I know. .Two years and something important like mb for liquids still does not work. If I was Otoy I would be calling Autodesk daily to try to solve this VERY IMPORTANT thing as mb for liquids.
We cannot do animation in 3ds max with liquids until this is fixed.
Re: Motion Blur For Liquids in 3ds max
Posted: Sun Jul 24, 2016 6:58 pm
by JimStar
mikinik
You know the answer. The 3ds Max section thread where you both already participated and got the detailed answers is still active. No need to start asking the same in another thread of 3ds Max section. Just continue already existing one if you have something new to ask
regarding this functionality in 3ds Max plugin.
viewtopic.php?f=27&t=53516
Re: Motion Blur For Liquids in 3ds max
Posted: Sun Jul 24, 2016 7:36 pm
by mikinik
JimStar, I don't understand. With another user you communicated normally it in a new thread. I asked you a question you answering it and immediately locked the thread without warning, without giving me finish. How could I understand it? To communicate with you more do not intend, I understand that it is useless. You always have excuses to uncomfortable questions.
Re: Motion Blur For Liquids in 3ds max
Posted: Sun Jul 24, 2016 7:45 pm
by mikinik
coilbook wrote:I know. .Two years and something important like mb for liquids still does not work. If I was Otoy I would be calling Autodesk daily to try to solve this VERY IMPORTANT thing as mb for liquids.
We cannot do animation in 3ds max with liquids until this is fixed.
I think that does not change. Otoy team has long known about this problem. A year ago I talked about this with
abstrax, but to what end? They refer only to each other and all.