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Rendering curve tubes (curve > sweep > skin)

Posted: Thu Jul 21, 2016 6:48 pm
by limeforce
Hey! Tried making some curves in Houdini, extruding circles along them and rendering in Octane, but they do not show up :( Any tips? I'm fairly new to Houdini so probably a simple fix, just couldn't figure out why they show up in the viewport but not in an Octane render. A basic cube using the same emissive material renders just fine as you can see. Here is my scene file and some screenshots:

https://dl.dropboxusercontent.com/u/300 ... nder.hiplc
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Thanks in advance!

Re: Rendering curve tubes (curve > sweep > skin)

Posted: Thu Jul 21, 2016 9:11 pm
by juanjgon
Hi,

It is easy. The problem is that you are building NURB surfaces, that must be tessellated to be rendered by Octane. You must add to the OBJ node the Octane spare parameters (you have this tool in the shelf) and enable the tessellation feature.

https://docs.otoy.com/Houdini/?page_id=714

Thanks,
-Juanjo

Re: Rendering curve tubes (curve > sweep > skin)

Posted: Fri Jul 22, 2016 7:35 am
by limeforce
So it was a simple fix, tried it and works as expected. Thanks! I need to spend some time with the docs. :)