C4D animation- 1000+ frames and still working!
Posted: Thu Feb 24, 2011 5:22 pm
Good news- with the latest .011b, my render is right over 1000 frames (rendered overnight), and still going! I had set it up quite quickly, so my materials and lighting are not what I wanted (just an experiment to see if it would make it through the night, which it had never done). This is in "dual GPU" mode, both my GTX480s, Physx set to CPU, using CUDA 3.0.
NOW- the ONLY thing that is acting up, is I can no longer navigate the camera. It's "stuck" at whatever I set the frame at in C4D. Everything else functions like it should, i.e. materials, lighting, options, re-sizing the windows... But the "hand" comes up in the render viewport, and has no effect- I have to manually set the frame/camera position in C4D, then re-export that to Octane to be able to see a different area of the render. Any suggestions on what I could try?
I am still VERY pleased, as now it's much close to being a viable MAIN render option for me out of C4D.
Thanks again for the great work, guys.
OK- I found it- must be lack of sleep
- somehow the controls had gotten switched from "Octane" , so the mouse dragging wasn't working... OK, back to work!
NOW- the ONLY thing that is acting up, is I can no longer navigate the camera. It's "stuck" at whatever I set the frame at in C4D. Everything else functions like it should, i.e. materials, lighting, options, re-sizing the windows... But the "hand" comes up in the render viewport, and has no effect- I have to manually set the frame/camera position in C4D, then re-export that to Octane to be able to see a different area of the render. Any suggestions on what I could try?
I am still VERY pleased, as now it's much close to being a viable MAIN render option for me out of C4D.
Thanks again for the great work, guys.
OK- I found it- must be lack of sleep
