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Visible light without fog. How?
Posted: Wed Jul 20, 2016 7:33 pm
by R_Flash
Hi. There is any ways to add a volumetric light on chosen lights without the addition of global fog to all project?
I need to add a volume light effect from old well on clean scene. I know this is not physical correct, but I need...

Thanks.
Re: Visible light without fog. How?
Posted: Thu Jul 21, 2016 8:55 am
by bepeg4d
Hi R_Flash,
then you can go with the old way by adding a geometry to the light with the desired shape (cone, pyramid, ecc) with a specular material with IOR 1 and scattering medium node.
Be aware that the camera cannot travel inside the geometry, otherwise the effect become invisible

ciao beppe
Re: Visible light without fog. How?
Posted: Thu Jul 21, 2016 2:22 pm
by R_Flash
Yes I know about this method, but his not usable for animated scenes with close-up shooting.
Re: Visible light without fog. How?
Posted: Thu Jul 21, 2016 3:05 pm
by bepeg4d
Hi R_Flash,
not properly, when the camera hits the geometry, just surround it with an inverted sphere with the same fog material asdigned, and the volume effect will be still visible

ciao beppe
Re: Visible light without fog. How?
Posted: Thu Jul 21, 2016 7:06 pm
by R_Flash
This method have many limitations for me. Why is it implemented much easier in Redshift. There is a global parameter "Volumetric Scattering" (analog of Octane fog) and in each light object is a parameter "Volume contribution scale", which control volume scattering influence. I hope Octane developers implement something similar in our beloved Octane in the near future.
Re: Visible light without fog. How?
Posted: Tue Jul 26, 2016 6:57 pm
by coilbook
Octane always had confusing volume light. I wish we had it like in redshift or volume light per light. Just click turn on volume light button and adjust strength.
Re: Visible light without fog. How?
Posted: Wed Jul 27, 2016 7:46 am
by bepeg4d
Come on guys, comparing OctaneRender with Redshift, is like comparing a Ferrari (unbiased) with a Range Rover (biased)

They are both good expensive cars, but with a complete different philosophy and driving experience... you simply cannot expect the same behavior from the two

ciao beppe
Re: Visible light without fog. How?
Posted: Wed Jul 27, 2016 9:34 am
by milanm
bepeg4d wrote:Come on guys, comparing OctaneRender with Redshift, is like comparing a Ferrari (unbiased) with a Range Rover (biased)

They are both good expensive cars, but with a complete different philosophy and driving experience... you simply cannot expect the same behavior from the two

ciao beppe
Actually it's not even Range Rover, more like Lada Niva because it only works on Autodesk apps on Windows and Linux
Regards
Milan
Re: Visible light without fog. How?
Posted: Wed Jul 27, 2016 1:19 pm
by coilbook
milanm wrote:bepeg4d wrote:Come on guys, comparing OctaneRender with Redshift, is like comparing a Ferrari (unbiased) with a Range Rover (biased)

They are both good expensive cars, but with a complete different philosophy and driving experience... you simply cannot expect the same behavior from the two

ciao beppe
Actually it's not even Range Rover, more like Lada Niva because it only works on Autodesk apps on Windows and Linux
Regards
Milan
Niva is way better than range
Re: Visible light without fog. How?
Posted: Wed Jul 27, 2016 11:48 pm
by milanm
coilbook wrote:milanm wrote:bepeg4d wrote:Come on guys, comparing OctaneRender with Redshift, is like comparing a Ferrari (unbiased) with a Range Rover (biased)

They are both good expensive cars, but with a complete different philosophy and driving experience... you simply cannot expect the same behavior from the two

ciao beppe
Actually it's not even Range Rover, more like Lada Niva because it only works on Autodesk apps on Windows and Linux
Regards
Milan
Niva is way better than range
Exactly! But it's "user interface" is kind of.. stuck in the past. See my point?
Anyway, back to the topic.
I had a lot of problems getting actual (distance) fog from daylight medium which makes me think it would be a good way to go for volume lights if you wanted to avoid that fog effect. Whatever light is left in the blacks could be color corrected. If you needed more or less precision in diferent parts of your scene, you could use one or many volume objects. Volume object is actually the most efficient way to add volumetric effects to your scene. Use it like a bounding box arround lights. Turn of voxel preview. Use it with high step and voxel settings. Play with phase. GI Clamp helps. Caustic blur to zero helps. Coh. ratio helps. Pathtracing and PMC can be much faster than DL (believe it or not). Just don't rotate it.. for now
Regards
Milan