Scattering medium, problem after update to octane V3
Posted: Tue Jul 19, 2016 12:59 pm
Hi everybody,
I am having some issues because I updated from V2 to V3. I am currently working on project in C4D that uses a plane that deforms and stretches.
The material of the plane uses a scattering medium. In Version 2 my plane looks white and when objects touch and stretch the surface it is transparent you can see them quite clearly.
When I use Version 3 on the same scene then I have the problem that my material is very dark and you can almost not see the objects underneath it.
Before I start to figure out how to set up almost the same material in Version 3 I wanted to ask if one of you guys or girls maybe have an answer on this one. Did a general change happened to the scattering medium from version 2 to 3 that I missed?
Thanks,
Lenny
I am having some issues because I updated from V2 to V3. I am currently working on project in C4D that uses a plane that deforms and stretches.
The material of the plane uses a scattering medium. In Version 2 my plane looks white and when objects touch and stretch the surface it is transparent you can see them quite clearly.
When I use Version 3 on the same scene then I have the problem that my material is very dark and you can almost not see the objects underneath it.
Before I start to figure out how to set up almost the same material in Version 3 I wanted to ask if one of you guys or girls maybe have an answer on this one. Did a general change happened to the scattering medium from version 2 to 3 that I missed?
Thanks,
Lenny