OctaneRender™ 3.0 for LightWave™ - Production build 3.03
Posted: Tue Jul 19, 2016 10:06 am
Hi! This is the latest production build of the OctaneRender™ 3.0 for LightWave™ plugin, available for Lightwave 10.1, 11.6 and 2015.3 Windows x64 and OSX.
Release 3.03.2.0
https://render.otoy.com/customerdownloa ... indows.zip
https://render.otoy.com/customerdownloa ... .0_OSX.zip
Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... 2b_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg
CUDA requirements
Due to a CUDA compiler bug we had to switch to CUDA 7.5, which means on Windows and Linux you may need to update your NVIDIA graphics driver to a current version which supports at least CUDA 7.5. On Mac OSX you may have to update the CUDA driver for Mac to a current version supporting at least CUDA 7.5.
How to install the plugin
- (Only for Windows) Remove all the old Octane plugin files (octane.dll, octane.dat and the .p plugin file)
- (Only for Windows) Copy the octane.dll, tbb.dll and octane.dat files into you install Lightwave/bin directory. You must overwrite the LightWave tbb.dll file.
- Add the plugin to the Lightwave Layout.
- Install the custom menu bar to get access to the Octane features.
New features
A list of all the new features is provided here: viewtopic.php?f=33&t=51679
The plugin manual is going to be updated in the next weeks to cover most of the changes. https://docs.otoy.com/manuals/products/lightwave-3d/v3/
=============================================
RELEASE 3.03.2.0
=============================================
* NEW OCTANE FEATURES:
- Experimental Pascal GPU support. We haven't done any specific Pascal tweaks/optimizations yet and the performance isn't where we would expect it to be.
- Added far clip plane to thin-lens/panoramic camera nodes.
- Added option to the thin-lens/panoramic camera nodes to swap eyes when stereo rendering is used. This option is used during tone-mapping, i.e. doesn't restart rendering, with the exception of anaglyphic stereo rendering which requires a render restart.
- Only one Octane process can now authenticate with the SSO server at the same time. Other processes will wait until the authentication is finished.
- Empty volume nodes are allowed now. This should help with aligning VDB sequences with the rest of an animation. Empty volumes will be excluded from the compiled scene geometry.
- Daemon scan networks are now identified via sub-net address and adapter address, which allows us to distinguish between multiple adapters connected to the same sub-net.
- Added volume step length to the absorption and scattering medium nodes. This parameter will only be used by volume nodes.
- Fixed degradation of direct light calculation of transparent light sources.
- Fixed the diffuse render pass which wasn't rendered correctly for glossy materials.
- Various other small tweaks to the rendering.
* PLUGIN BUGS FIXED:
- Copy/paste missing parameters in the Texture environment node. Fixed.
* OCTANE BUGS FIXED:
- Fixed bug causing the baking camera to render regions of the output with a lower number of samples when network rendering is being used.
- Fixed incorrect rendering of sphere primitives.
- Fixed artifacts when an emitter is rendered inside a mesh with a medium (which was the root cause for viewtopic.php?f=30&t=54763 ).
- Fixed incorrect rendering of absorption medium used in the environment.
- Fixed incorrect rendering of media with a black absorption channel and with enabled "invert absorption".
- Fixed shadow passes for volumes.
- Fixed crash when baking the 2nd or 3rd UV channel amd it contains invalid numbers (NaNs).
- Fixed "invert absorption" option of the scattering and volume medium nodes.
- Fixed baking camera if a negative scale is used for a baked instance.
- Fixed version number display in daemon list of the net render configuration dialog.
Thanks,
-Juanjo
Release 3.03.2.0
https://render.otoy.com/customerdownloa ... indows.zip
https://render.otoy.com/customerdownloa ... .0_OSX.zip
Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... 2b_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg
CUDA requirements
Due to a CUDA compiler bug we had to switch to CUDA 7.5, which means on Windows and Linux you may need to update your NVIDIA graphics driver to a current version which supports at least CUDA 7.5. On Mac OSX you may have to update the CUDA driver for Mac to a current version supporting at least CUDA 7.5.
How to install the plugin
- (Only for Windows) Remove all the old Octane plugin files (octane.dll, octane.dat and the .p plugin file)
- (Only for Windows) Copy the octane.dll, tbb.dll and octane.dat files into you install Lightwave/bin directory. You must overwrite the LightWave tbb.dll file.
- Add the plugin to the Lightwave Layout.
- Install the custom menu bar to get access to the Octane features.
New features
A list of all the new features is provided here: viewtopic.php?f=33&t=51679
The plugin manual is going to be updated in the next weeks to cover most of the changes. https://docs.otoy.com/manuals/products/lightwave-3d/v3/
=============================================
RELEASE 3.03.2.0
=============================================
* NEW OCTANE FEATURES:
- Experimental Pascal GPU support. We haven't done any specific Pascal tweaks/optimizations yet and the performance isn't where we would expect it to be.
- Added far clip plane to thin-lens/panoramic camera nodes.
- Added option to the thin-lens/panoramic camera nodes to swap eyes when stereo rendering is used. This option is used during tone-mapping, i.e. doesn't restart rendering, with the exception of anaglyphic stereo rendering which requires a render restart.
- Only one Octane process can now authenticate with the SSO server at the same time. Other processes will wait until the authentication is finished.
- Empty volume nodes are allowed now. This should help with aligning VDB sequences with the rest of an animation. Empty volumes will be excluded from the compiled scene geometry.
- Daemon scan networks are now identified via sub-net address and adapter address, which allows us to distinguish between multiple adapters connected to the same sub-net.
- Added volume step length to the absorption and scattering medium nodes. This parameter will only be used by volume nodes.
- Fixed degradation of direct light calculation of transparent light sources.
- Fixed the diffuse render pass which wasn't rendered correctly for glossy materials.
- Various other small tweaks to the rendering.
* PLUGIN BUGS FIXED:
- Copy/paste missing parameters in the Texture environment node. Fixed.
* OCTANE BUGS FIXED:
- Fixed bug causing the baking camera to render regions of the output with a lower number of samples when network rendering is being used.
- Fixed incorrect rendering of sphere primitives.
- Fixed artifacts when an emitter is rendered inside a mesh with a medium (which was the root cause for viewtopic.php?f=30&t=54763 ).
- Fixed incorrect rendering of absorption medium used in the environment.
- Fixed incorrect rendering of media with a black absorption channel and with enabled "invert absorption".
- Fixed shadow passes for volumes.
- Fixed crash when baking the 2nd or 3rd UV channel amd it contains invalid numbers (NaNs).
- Fixed "invert absorption" option of the scattering and volume medium nodes.
- Fixed baking camera if a negative scale is used for a baked instance.
- Fixed version number display in daemon list of the net render configuration dialog.
Thanks,
-Juanjo