Here is test of bedroom that we made using Octane render baking features and Unreal 4 engine.
I hope that we will see integrated Unreal 4 plugin soon.
Re: Octane render + Unreal 4
Posted: Mon Jul 18, 2016 9:01 pm
by paoloverona
great look, how many time for baking all the maps in Octane?
Re: Octane render + Unreal 4
Posted: Mon Jul 18, 2016 10:56 pm
by icelaglace
Try to add some SSAO on your scene now to make it less flat on some areas
Re: Octane render + Unreal 4
Posted: Tue Jul 19, 2016 3:39 am
by mojave
Awesome! Thanks for sharing your work
Re: Octane render + Unreal 4
Posted: Wed Jul 20, 2016 1:37 am
by kommando_2k
wooow... very nice
Re: Octane render + Unreal 4
Posted: Wed Jul 20, 2016 2:01 pm
by Olitech
Ok, THAT'S what I'm talking about!
Been waiting to see/use this since the beginning of Octane.
Outstanding!
Could you share any advice, tips, tricks or problems?
Pretty please? =]
Best,
O
Re: Octane render + Unreal 4
Posted: Wed Jul 20, 2016 5:42 pm
by mark0spasic
Here are examples directly from Octane render for 3dsmax and baked textures imported in Unreal 4.
I must say before this I never used UE4 until now so everything is pretty new to me.
For this scene I baked only diffuse textures, so first in max unwrap everything one by one, then give to every object Baking group ID in Octane object properties from 1 to ...
After that create Octane camera and set to baking and in properties of baking set Group ID of object you want to bake from 1 to ....
This project took me about one week because of learning, but now it probably would take 2-3 days.
Baking was done using PT and textures size vary from 2000x2000 to 6500x6500pixels.
I have question for Octane developers is it possible to render in one pass only shadows and lights with transparent background?
So when I import to Unreal I could mix baked shadows+light with regular texture, because for floor or carpet that you saw in video I needed to bake floor,carpet twice, but maybe with shadows+lights transparent pass I could render only once and mix them in UE4 with any regular texture.
Re: Octane render + Unreal 4
Posted: Wed Jul 20, 2016 11:38 pm
by prehabitat
Mind blown...
I wonder how much of the boring repetitive bits could be automated via API/LUA ??? (ie could 2-3 days become 1 day?)
Re: Octane render + Unreal 4
Posted: Wed Jul 20, 2016 11:43 pm
by mojave
prehabitat wrote:Mind blown...
I wonder how much of the boring repetitive bits could be automated via API/LUA ??? (ie could 2-3 days become 1 day?)
Hi prehabitat,
Beppe implemented some time ago a great Lua script for speeding up the setup of your baking scenes: viewtopic.php?f=73&t=52754
Also, In this discussion you may read about the development of the UE4 Octane plugin which main focus will be in texture baking: viewtopic.php?f=40&t=51954
Best,
Re: Octane render + Unreal 4
Posted: Thu Jul 21, 2016 4:53 am
by prehabitat
mojave wrote:
Beppe implemented some time ago a great Lua script for speeding up the setup of your baking scenes: viewtopic.php?f=73&t=52754
Also, In this discussion you may read about the development of the UE4 Octane plugin which main focus will be in texture baking: viewtopic.php?f=40&t=51954
Hey Thanks Mojave, I remember coming across Beppe's script some time ago but I was still in VR nappies and didn't realise how I could use it..
Since then I've been tinkering with Quixel which I think is fortunate from the perspective of its workflow similarities to <modelling app>->UE4 workflow... probabily time I looking into the process again and tested it on one of my buildings!
Keep me on the list for the UE4 plugin (& 1st party plugin bundles)