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Octane render + Unreal 4

Posted: Mon Jul 18, 2016 6:01 pm
by mark0spasic
Here is test of bedroom that we made using Octane render baking features and Unreal 4 engine. ;)
I hope that we will see integrated Unreal 4 plugin soon.


Re: Octane render + Unreal 4

Posted: Mon Jul 18, 2016 9:01 pm
by paoloverona
great look, how many time for baking all the maps in Octane?

Re: Octane render + Unreal 4

Posted: Mon Jul 18, 2016 10:56 pm
by icelaglace
Image

Try to add some SSAO on your scene now to make it less flat on some areas :mrgreen:

Re: Octane render + Unreal 4

Posted: Tue Jul 19, 2016 3:39 am
by mojave
Awesome! Thanks for sharing your work ;)

Re: Octane render + Unreal 4

Posted: Wed Jul 20, 2016 1:37 am
by kommando_2k
:shock: wooow... very nice

Re: Octane render + Unreal 4

Posted: Wed Jul 20, 2016 2:01 pm
by Olitech
Ok, THAT'S what I'm talking about!

Been waiting to see/use this since the beginning of Octane.

Outstanding!

Could you share any advice, tips, tricks or problems?

Pretty please? =]

Best,
O

Re: Octane render + Unreal 4

Posted: Wed Jul 20, 2016 5:42 pm
by mark0spasic
Here are examples directly from Octane render for 3dsmax and baked textures imported in Unreal 4. :D ;)
I must say before this I never used UE4 until now so everything is pretty new to me.
For this scene I baked only diffuse textures, so first in max unwrap everything one by one, then give to every object Baking group ID in Octane object properties from 1 to ...
After that create Octane camera and set to baking and in properties of baking set Group ID of object you want to bake from 1 to ....
This project took me about one week because of learning, but now it probably would take 2-3 days.
Baking was done using PT and textures size vary from 2000x2000 to 6500x6500pixels. :)

I have question for Octane developers is it possible to render in one pass only shadows and lights with transparent background?
So when I import to Unreal I could mix baked shadows+light with regular texture, because for floor or carpet that you saw in video I needed to bake floor,carpet twice, but maybe with shadows+lights transparent pass I could render only once and mix them in UE4 with any regular texture. :D

Re: Octane render + Unreal 4

Posted: Wed Jul 20, 2016 11:38 pm
by prehabitat
Mind blown...

I wonder how much of the boring repetitive bits could be automated via API/LUA ??? (ie could 2-3 days become 1 day?)

Re: Octane render + Unreal 4

Posted: Wed Jul 20, 2016 11:43 pm
by mojave
prehabitat wrote:Mind blown...

I wonder how much of the boring repetitive bits could be automated via API/LUA ??? (ie could 2-3 days become 1 day?)
Hi prehabitat,

Beppe implemented some time ago a great Lua script for speeding up the setup of your baking scenes:
viewtopic.php?f=73&t=52754

Also, In this discussion you may read about the development of the UE4 Octane plugin which main focus will be in texture baking:
viewtopic.php?f=40&t=51954

Best,

Re: Octane render + Unreal 4

Posted: Thu Jul 21, 2016 4:53 am
by prehabitat
mojave wrote: Beppe implemented some time ago a great Lua script for speeding up the setup of your baking scenes:
viewtopic.php?f=73&t=52754

Also, In this discussion you may read about the development of the UE4 Octane plugin which main focus will be in texture baking:
viewtopic.php?f=40&t=51954
Hey Thanks Mojave, I remember coming across Beppe's script some time ago but I was still in VR nappies and didn't realise how I could use it..

Since then I've been tinkering with Quixel which I think is fortunate from the perspective of its workflow similarities to <modelling app>->UE4 workflow... probabily time I looking into the process again and tested it on one of my buildings!

Keep me on the list for the UE4 plugin (& 1st party plugin bundles) :)