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Weekend house - contest
Posted: Wed Jul 13, 2016 9:16 pm
by Blade-RunnerCZ
Hi,
after my long hesitation I have decided to join the contest.
Below You can find my first WIP render
Re: Weekend house - contest
Posted: Fri Jul 22, 2016 9:38 pm
by Blade-RunnerCZ
.... a little progress in work
Re: Weekend house - contest
Posted: Tue Jul 26, 2016 7:00 pm
by Blade-RunnerCZ
... the another WIP
Re: Weekend house - contest
Posted: Sun Jul 31, 2016 7:17 pm
by Blade-RunnerCZ
Hi,
this is my final pictures for the contest :
1/ 16 bit raw render

- 16 bit raw render
2/ 8 bit post processing (unfortunately, I have just Adobe Photoshop Elements)

- 8 bit post processing
3/ 8bit a half large jpg

- 50% scale jpg
Below is summary :
1/ used progs and plugins - Cinema4D v16, Phantom Scatter v1.1f, Adobe Photoshop Elements, Octane 3.01.1b, RockGEN plugin for C4D
2/ texture and model sources (mostly free stuff) - cgtextures, Peter Guthrie, RenderPeople, Xfrog, Vitra, turbosquid
3/ rendered 11:00 hours /pathtracing quality on MSI Z68A-GD65, intel i5-2500K, GTX 750Ti and GTX 560Ti (second card failed ), WIN7
Re: Weekend house - contest
Posted: Mon Aug 01, 2016 11:00 am
by DonovanB
Great job! I really like the landscaping and environment. Extremely high quality and well detailed.
Re: Weekend house - contest
Posted: Mon Aug 01, 2016 6:56 pm
by Blade-RunnerCZ
Thanks. I am glad you like it

Re: Weekend house - contest
Posted: Fri Aug 05, 2016 10:03 pm
by glimpse
Now that's a nice One!!! Thanks for taking time to enter the Contest!
Re: Weekend house - contest
Posted: Thu Aug 11, 2016 5:32 pm
by Blade-RunnerCZ
Thanks.
Actually I must thank you for your organization this contest.
It is perfect chance to practice the skills and learn something about the work of Craig Elwood.
Re: Weekend house - contest
Posted: Thu Aug 25, 2016 10:54 pm
by Blade-RunnerCZ
... just the little changes (less saturation and new ocean texture) and this is definitely final pictures :
1/ 16 bit raw render
2/ 8 bit post processing
3/ 3/ 8bit a half large jpg