correct camera matching
Posted: Wed Jul 13, 2016 1:54 pm
the Octane camera is unusable with the 3DsMax internal tool "perspective match" because it's targeted.
I really need that the Octane render viewport match correctly what I see into the 3DsMax camera view (adjusted with the "perspective match" tool, because is the only one that could be used a "free camera") or match directly with a "free octane camera"...every job become an endless pain to make it match in post.
it is a possible thing to implement a correct way to matching what the standard Max camera sees, or make the Octane camera work this way?
I really need that the Octane render viewport match correctly what I see into the 3DsMax camera view (adjusted with the "perspective match" tool, because is the only one that could be used a "free camera") or match directly with a "free octane camera"...every job become an endless pain to make it match in post.
it is a possible thing to implement a correct way to matching what the standard Max camera sees, or make the Octane camera work this way?