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correct camera matching

Posted: Wed Jul 13, 2016 1:54 pm
by paoloverona
the Octane camera is unusable with the 3DsMax internal tool "perspective match" because it's targeted.
I really need that the Octane render viewport match correctly what I see into the 3DsMax camera view (adjusted with the "perspective match" tool, because is the only one that could be used a "free camera") or match directly with a "free octane camera"...every job become an endless pain to make it match in post.
it is a possible thing to implement a correct way to matching what the standard Max camera sees, or make the Octane camera work this way?

Re: correct camera matching

Posted: Thu Jul 14, 2016 3:59 am
by azen
Hi,

This request has been raised on a number of occasions on the forum. It will need to be thoroughly investigated to see if it is feasible to do so. Currently, we are working through the most feasible (as well as highly popular) feature requirements - the parts of the 3ds SDK that we would need the plugin to interact with are not accessible, so this feature would require some complicated workarounds provided that it is feasible at all.

I will not rule it out as a possible addition in the future, but there are some considerable complexities to figure out before I can give a surefire comment one way or the other. It will be easier to pursue this matter once the Phoenix compatibility, and a handful of other crucial updates are stabilized.

Re: correct camera matching

Posted: Thu Jul 14, 2016 7:51 am
by paoloverona
ok Azen, thanks for the reply. I'll wait patiently and hopefully :lol: