Linear workflow changed in Octane 3?
Posted: Mon Jul 11, 2016 3:27 pm
Hi,
I have upgraded Octane in the middle of a project (yes, I know...), and now when I try to render out in linear workflow (multilayer EXR Untonemapped) my images wash out. I hav e set everything I could find to Linear (File format in the Render Passes Node, Exposure=1.0 & Gamma=1.0 & Response=Linear & Checked Neutral Response in Imager.Camera Node).
The IPR shows what it should be, but as soon as I render out, the renders look too light, and I need to apply an inverted LDR gamma (0.48) to the image to get the right look.
If I apply a gamma of 2.2 in the Imager.Camera node, the IPR shows the same shading as the final render, which is too light. If I apply a Custom Gamma of 2.2 to the IPR in the Imager.Camera node, the IPR shows the same washed out colors as the final render.
In the former version, I got the same colors as the IPR when setting everything as mentioned above.
(I have of course googled all over the place, before asking here. I might have missed something though, then please point me in the right direction...)
TIA,
Daniel
I have upgraded Octane in the middle of a project (yes, I know...), and now when I try to render out in linear workflow (multilayer EXR Untonemapped) my images wash out. I hav e set everything I could find to Linear (File format in the Render Passes Node, Exposure=1.0 & Gamma=1.0 & Response=Linear & Checked Neutral Response in Imager.Camera Node).
The IPR shows what it should be, but as soon as I render out, the renders look too light, and I need to apply an inverted LDR gamma (0.48) to the image to get the right look.
If I apply a gamma of 2.2 in the Imager.Camera node, the IPR shows the same shading as the final render, which is too light. If I apply a Custom Gamma of 2.2 to the IPR in the Imager.Camera node, the IPR shows the same washed out colors as the final render.
In the former version, I got the same colors as the IPR when setting everything as mentioned above.
(I have of course googled all over the place, before asking here. I might have missed something though, then please point me in the right direction...)
TIA,
Daniel