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The Power of Bump for Mix Materials

Posted: Sun Jul 10, 2016 7:12 pm
by Erick
Just a quick question ...
We now can set the Power of Bump up to "5".
Dose this only go for a single Greyscale Images?

I wanted to play around a bit with a Mix Material in the Bump channel, there, the Power went to 1 at max.
Same goes for proc. materials like Marble, Turbulence, Checks ... all go to a max. of 1.

Are there some restrictions (yet?), we have to keep in mind?

Re: The Power of Bump for Mix Materials

Posted: Thu Jul 14, 2016 1:26 am
by face_off
Bump powers > 1 are only supported when the Image node is connected directly to a Bump node.

Paul

Re: The Power of Bump for Mix Materials

Posted: Thu Jul 14, 2016 4:36 pm
by Erick
Aww, pity.

But thanks for the clarification!