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Twitch: Loadout

Posted: Thu Jul 07, 2016 3:54 pm
by savuljaga
Hey guys,

Some time ago I’ve decided to try my hands at some more complex hard surface modeling than what I’m usually dealing with in ArchVIZ and Motion Graphics day to day work. So I’ve teamed up with my good friends Milan Nikolic, an amazing concept artist, and Iz Svemira, an out of this world music/sound wizard, and together we’ve produced an opening title sequence for Milan’s Twitch Stream, conveniently titled Twitch: Loadout https://vimeo.com/173773081

Some Technical stuff: Rendered in Octane 3.0 for 3ds max, average render time per frame was 3 minutes with path tracing at 4k samples, rendered in 1920 by 818 with 4x EVGA GTX 980 Ti Hybrid. Texturing done with Quixel, and some premade models are used from Evermotion and Videocopilot.

If you’re interested in some more details there’s a behind the scenes video https://vimeo.com/173773082 and the full project on Behance https://www.behance.net/gallery/40417845/Twitch-Loadout
Also feel free to add/follow us on Facebook, we’re quite open peeps;)

https://www.facebook.com/savuljaga
https://www.facebook.com/Milancho.N?fref=ts
https://www.facebook.com/svemira.iz?fref=ts

Cheers!

Re: Twitch: Loadout

Posted: Thu Jul 07, 2016 9:02 pm
by glimpse
End result is Awesome, but the Breakdown is even Better! =)

Re: Twitch: Loadout

Posted: Fri Jul 08, 2016 1:53 pm
by shine71
glimpse wrote:End result is Awesome, but the Breakdown is even Better! =)
I agree!

great work!

Re: Twitch: Loadout

Posted: Fri Jul 08, 2016 3:23 pm
by p3taoctane
I can't talk right now cause my jaw landed somewhere at my feet!

Re: Twitch: Loadout

Posted: Fri Jul 08, 2016 9:01 pm
by Bendbox
That was AWESOME!!!

Was the ground explosion (at 16 sec mark) with the chucks of dirt/ground flying up, dust "poof" and sparks added in post? Or was that all rendered as a particle system with Octane in Max?

Great work!

Re: Twitch: Loadout

Posted: Sat Jul 09, 2016 3:32 pm
by voon
Cool stuff .... a "passion project", involving even motion capture etc ... :)

Re: Twitch: Loadout

Posted: Fri Jul 15, 2016 11:52 pm
by savuljaga
p3taoctane wrote:I can't talk right now cause my jaw landed somewhere at my feet!
Haha, thanks a lot, glad you liked it:)

Re: Twitch: Loadout

Posted: Fri Jul 15, 2016 11:54 pm
by savuljaga
Bendbox wrote:That was AWESOME!!!

Was the ground explosion (at 16 sec mark) with the chucks of dirt/ground flying up, dust "poof" and sparks added in post? Or was that all rendered as a particle system with Octane in Max?

Great work!
Thanks! The chunks of dirt and sparks are rendered in octane but rendered out separately and added in post. The smoke explosion is a mix of fumefx, also rendered separately, and some stock footage

Re: Twitch: Loadout

Posted: Fri Jul 15, 2016 11:56 pm
by savuljaga
voon wrote:Cool stuff .... a "passion project", involving even motion capture etc ... :)
Thanks! yup, though originally it wasn't planned with motion capture in mind, that all happened along the way, we basically lucked out on that one:)