Dark specular materials
Posted: Thu Jul 07, 2016 6:57 am
Applied to many different objects, a default specular material will show as transparent on edges or on thin sections of geometry, but darken and grow opaque the further 'inside' the geometry it goes. This is not intended for a clear, glassy material. (For SSS it is, but I'm not trying to do that.)
I'm having trouble recreating the look in the attached image. Changing the index to 2 helps, but something is off. In other renderers, they had a 'thinfilm' option for these kinds of situations. Is there anyway I can get the 'shell' effect of the material without having to actually shell out the geometry?
I'm having trouble recreating the look in the attached image. Changing the index to 2 helps, but something is off. In other renderers, they had a 'thinfilm' option for these kinds of situations. Is there anyway I can get the 'shell' effect of the material without having to actually shell out the geometry?