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4.3 max plugin build Region Render not working

Posted: Wed Jul 06, 2016 3:33 pm
by ttaberna
- Windows 10 Pro
-2x580+1x980ti
-64GB RAM
-Driver 368.39
-OctaneRender Standalone version 3.02
-OctaneRender plugin version 3.02-4.3
-3DS Max 2017 19.0
Region render is not working. I can manipulate the region but it has no effect, it renders the whole image anyway.

Re: 4.3 max plugin build Region Render not working

Posted: Wed Jul 06, 2016 11:12 pm
by JimStar
No problems here... Can't reproduce...
1.png

Re: 4.3 max plugin build Region Render not working

Posted: Thu Jul 07, 2016 6:34 am
by Goldisart
obviously he's talking about the standard max region render

Re: 4.3 max plugin build Region Render not working

Posted: Thu Jul 07, 2016 7:55 am
by ttaberna
I was talking about the octane VFB region render.
I Didn't have the effect you are having JimStar.
When I'm back at my desktop I'll take a look again.

Re: 4.3 max plugin build Region Render not working

Posted: Tue Nov 08, 2016 6:43 pm
by Elden
Same here. I need to re-render a small area in a longer image sequence. Using the VFB region render seems to freeze the rendering process. Rendering gets stuck on the first image. This means I have to re-render the entire sequence in full, taking hours, instead of just a few minutes for the relevant pixels... Kind of sucks....

Re: 4.3 max plugin build Region Render not working

Posted: Tue Nov 08, 2016 6:56 pm
by Elden
Also tried the crop region in the max vfb. Renders the sequence but completely black instead. I think this needs to be adressed in order to consider Octane in Max as a worthy production tool for animation since we are limited to using Max' internal vfb for sequential renderings. In many production cases small adjustments need to be made along the way and we need to be able to render just those instead of the whole image area.

Re: 4.3 max plugin build Region Render not working

Posted: Wed Nov 09, 2016 9:32 am
by paride4331
Hi Helden,
you could use the region command instead of crop.
select it in place of the crop command, and you can manage it directly into viewport or into the render window frame.
Regards
Paride