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Animation Slowdown

Posted: Tue Jul 05, 2016 7:41 am
by ago75
Hi Everyone,
I'm experiencing a strange problem.
I'm rendering a small looping animation in Octane where 2 robotic arms takes objects from a moving platform and then put them back on this table again.
Arms uses bones and IK for deformations, but the geometry is the same during the entire animation.
I have motion blur activated for ALL and I Update the whole scene for every frame.
Rendering process is working fine and renders are perfect but...
Render time increases along with the frame number.
I mean: frame 1 renders in 7 minutes, frame 20 renders in 10 minutes .... frame 168 is rendering in about 18 minutes.....
Any suggestion?

Thank you for your help and sorry for my English!

Re: Animation Slowdown

Posted: Tue Jul 05, 2016 8:44 am
by juanjgon
And what happens if you render only the frame 168? Is it rendered in only 7 min. like the frame 1?

If you want to send me the scene I could test i here. Also the log files can be useful to know more details about the scene extraction and render times.

Thanks,
-Juanjo

Re: Animation Slowdown

Posted: Tue Jul 05, 2016 9:40 am
by ago75
Thank you for your fast reply juanjgon!

I've tested with a two frames animation (from 167 to 168) and i get the same render time , about 18 min.)

This happens using single frame render (F9) or animation render (F10).
Using animation range (with F10) takes a long time for preparation and I can see a slowdown even in this process (starts processing fast then slows down)

Could it be the IK ? I don't have this kind of problem with standard animations (ie: without IK).

Maybe is not a Octane problem but a Lightwave issue. Saving animation with IK enabled takes forever sometime ..

Re: Animation Slowdown

Posted: Tue Jul 05, 2016 9:55 am
by juanjgon
It is hard to say without the scene. The problem can be the longer extraction time related to the Layout IK, the scene pre-processing time or the render time itself. Sometimes if the the mesh is too dense, Octane needs more time to pre-process the scene if the motion blur is enabled.

Are you working with subd surfaces? Perhaps you could try to use a lower subdivision level for render to see what happens.

-Juanjo