Shading breaking. Please advise?
Posted: Sun Jul 03, 2016 12:49 pm
I am having an issue and wanted to pass it by the folks on this forum.
I have tried various ways to get around. Since this is a CAD import is contains a Normals tag and changing the Geometry in anyway completely ruins the phong shading so welding points and the like seem to be off limits. Anyone out there know whats up? Am I stuck with this problem?
Working with client provided CAD files for a visualization project and I keep running into odd shader behavior.
I am trying to simulate a metallic fleck paint with clear coat. Here is a picture of the problem. Here is a wire frame of what the model looks like in the problem area. Normals as they look in C4D viewport. And some info passes showing what what the normals look like
Vertex Normal Tanget normals And just to make sure it was not just my material shader properties I used Silverwings very nice Car paint shader and the problem persists.
I have tried various ways to get around. Since this is a CAD import is contains a Normals tag and changing the Geometry in anyway completely ruins the phong shading so welding points and the like seem to be off limits. Anyone out there know whats up? Am I stuck with this problem?
Working with client provided CAD files for a visualization project and I keep running into odd shader behavior.
I am trying to simulate a metallic fleck paint with clear coat. Here is a picture of the problem. Here is a wire frame of what the model looks like in the problem area. Normals as they look in C4D viewport. And some info passes showing what what the normals look like
Vertex Normal Tanget normals And just to make sure it was not just my material shader properties I used Silverwings very nice Car paint shader and the problem persists.