Here is their reply in this link
http://forums.chaosgroup.com/showthread ... post699066
I just hope one day octane can render bubbles, splashes, etc
{"Octane is a GPU engine; it can't possibly use the 3ds Max API for rendering. " I guess this is one of the biggest drawbacks of GPU rendering. Nothing is supported}
or our conversation bellow
For the moment we are focused on our next version of Phoenix FD and our priority for that is seamless rendering with V-Ray. With that said, it should be possible to extract information about the foam/splashes particles in recent builds - I know we had to do it in order to get the exocortex crate and 3ds Max's native Alembic exporters to work. However it is the render engine's responsibility to do something meaningful with that data, i.e. apply proper foam/splashes shader to it.
Best regards,
Vlado
Actually Phoenix FD is quite friendly to other render engines, all the phoenix objects are obeying the 3ds max specifications and are accessible via 3ds max SDK, that's why we provide no SDK. Really, some features of Phoenix are working only with vray, but you will be surprised how low in count they are. You can achieve perfect ocean scene without VRAy, only using the standard 3ds max features.
The problem with Octane renderer is that it is not actually a fully integrated 3ds max rendenrer and does not support some very important 3ds max specifications.
1. Atmosphere support. If this feature is not supported, the renderer will be not able to render fire, smoke, splash,mist and foam.
2. Event notification (pre render, post render, etc). If this feature is not supported the renderer will be not able to render ocean, because the mesh LOD is different in preview and render mode.
3. 3ds max maps support. If this feature is not supported, the renderer will be not able to use the particle texture and the phoenix texture, making any advanced material setup impossible (for example wetting)
The features requiring VRay are:
1. Heathaze fire rendering
2. Reflections/refractions of closeup splash and foam
3. The foam water tint. About this feature we have provided work around, you can specify color tint in the foam shader, so we can consider it compatible with other render engines.
So, the only really important feature requiring VRay is the closeup foam reflections and refractions, i think 99% of the cases are not requiring this.
edit: i have no registration, but you can provide this info to the Octane team in the forum, at least the foam can be integrated in the same way they used for the smoke
@Ivaylo: Octane is a GPU engine; it can't possibly use the 3ds Max API for rendering.
Best regards,