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Octane Motion Blur for C4D

Posted: Fri Jul 01, 2016 4:50 am
by DisplaceArts
So I've been trying to get motion blur to work and I cant really grasp an understanding of the settings. No matter what shutter, time shift or shutter alignment I put, it has bizarre looking results that do not look anything like physical motion blur. So I was wondering if there are any physically accurate motion blur settings for 24fps renders or anything that would look good to begin with.

Win 8 64 | Geforce GTX980 Ti | i7-4790 | 16GB

Re: Octane Motion Blur for C4D

Posted: Fri Jul 01, 2016 11:44 am
by aoktar
Sorry but that's not clear your issue. Only limitation is about meshes which has not constant vertex counts. Otherwise you may not compare the results for quality with C4D's renderers.
What kind of objects are you trying to render?

Re: Octane Motion Blur for C4D

Posted: Sat Jul 02, 2016 3:07 am
by Terryvfx
You do understand that you need to put in the shutter parameter 1 divided by the FPS in your scene right? so if you are rendering a 24fps video you need to put 0.0416 in there for it to look right.

Re: Octane Motion Blur for C4D

Posted: Tue Jul 12, 2016 10:14 pm
by aggiechase37
Here's the correct answer:

24 FPS is filmed at 1/48th of a second ( 180 degree shutter )
so you would enter in 1/48 and it would give you 0.02083

Put .021 into the shutter settings, enable it, change it to 24, and make sure that you have an octane object tag on whatever you want to have motion blur.