Camera facing tangent space normal pass
Posted: Thu Jun 30, 2016 8:25 pm
Is there a way to create a camera facing normal pass for use with software such as Normality in After Effects? I'm currently using vray to generate these but is there a way to do this in Octane? Or possibly a way to convert Octane's current normal pass (which seems to be world or object space and not relative to the camera) to something that can be used with Normality? If not is there some other way of using the Octane normal passes to add rim light effects in post / what do people use these passes for? Many thanks!