TubulenceFD Volumes and transforms don't work
Posted: Thu Jun 30, 2016 8:14 pm
Hi there,
So I have a project where my TurbulenceFD container follows the emitter particles as they fly through the scene, which works great because then I can have much higher resolution than if I just made a huge volume to accomodate the whole animation.
The problem is, Octane apparently does not get the translate and rotation info from my Turbulence container, so it only renders a portion of the volume. In the viewport, it is all correct, but Octane sees it as if the rotation had not occurred, and only renders a piece.
Apparently this came up in the lightwave build and was supposedly given SDK access to it and it got fixed. Any way we can do the same for C4D?
Thanks!
So I have a project where my TurbulenceFD container follows the emitter particles as they fly through the scene, which works great because then I can have much higher resolution than if I just made a huge volume to accomodate the whole animation.
The problem is, Octane apparently does not get the translate and rotation info from my Turbulence container, so it only renders a portion of the volume. In the viewport, it is all correct, but Octane sees it as if the rotation had not occurred, and only renders a piece.
Apparently this came up in the lightwave build and was supposedly given SDK access to it and it got fixed. Any way we can do the same for C4D?
Thanks!