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displacement, mixer and multiple material

Posted: Wed Jun 29, 2016 1:16 pm
by pixelinfected
I tried to found solution around forum, but i not found enought to answer to my question.
I used octane few times, also if i start with beta, :-( and never used the displacement.
to be more clear i preferred to build an animated png to explain better my problem.

i want to build a material where i mix different material each one with its displacement, but ...
if i put disp on single material = OK
if i put disp on last material mixer = OK
all other test give me No displacement.
mixer-displacement-error.gif
any idea?

Re: displacement, mixer and multiple material

Posted: Wed Jun 29, 2016 2:28 pm
by juanjgon
I think that this is a limitation in Octane. You can't mix displacement maps due to huge performance hint you could get. Displacement only works if linked to the latest material/material mixer node in the shader tree.

-Juanjo

Re: displacement, mixer and multiple material

Posted: Thu Jun 30, 2016 7:34 pm
by pixelinfected
Thanks a lot juanjgon :-D
another question, linked to that...
ok i cannot mix displacement, but if i want to limit displacement to a part of obj with a picture?
how can i do an alpha for a picture with another picture to limit a displacement in some part of it? naturally i want to use a gradient or a picture to drive it.

Re: displacement, mixer and multiple material

Posted: Thu Jun 30, 2016 8:00 pm
by juanjgon
I'm afraid you can't mask the displacement inside the shader tree. The texture mixer or multiplier nodes are not supported in displacement. You are going to need to paint a texture ready to be used over the whole object UV space, with black zones where you don't need displacement.

-Juanjo

Re: displacement, mixer and multiple material

Posted: Thu Jul 14, 2016 10:49 am
by pixelinfected
ok, i will find a workaround.
:-D