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Random parquet

Posted: Mon Jun 27, 2016 8:55 pm
by lucioing
As the subject, I'd like to make a parquet by tiles, each of them, the same texture but randomized in 'diffuse' and position.
Now the problem is that I'm able to offset the texture (even using xpresso) but it does works only using 'object' and NOT instances or render instances.
I'm able to do a random texture, but it does works ONLY on render instances...
So, please, is there someone who would help me?
:cry:
As you can easily recognize, using render instances, it seem that offset doesn't works on LV, instead of perspective view that works fine...
L.
RandomParquet.zip
(2.14 MiB) Downloaded 158 times
RandomParquet.jpg

Re: Random parquet

Posted: Tue Jun 28, 2016 1:13 am
by unsergio
Unchecking "Render Instance" does the trick.

Re: Random parquet

Posted: Tue Jun 28, 2016 8:35 am
by lucioing
Thank you, unsergio for the trick, but, as you can see, the 'random color' shader doesn't works, because it need render instance...

L.

Re: Random parquet

Posted: Tue Jun 28, 2016 10:47 am
by atome451
Hello,

Yes, render instance must be activated for what you want. You dont need to copy the texture tag on each instance. Adding the tag to the base mesh will give the same result.

I didn't found a solution to randomize the position of the texture in the plugin for C4D (maybe it's possible with LUA script in standalone, i don't know) but you may use a complex gradient with a lot of entry points and different textures and/or transforms for each, even themselves with random color as power, etc.

I hope this will help you. :)

Here a quick sample:
RandomParquet-atome451.zip
a sample
(2.25 MiB) Downloaded 177 times

Re: Random parquet

Posted: Tue Jun 28, 2016 11:57 am
by lucioing
atome451... Simlpy ingenious :shock: :shock: :shock:
I never and never would have thought of this solution!
Thank you so much!

L.

Re: Random parquet

Posted: Thu Jun 30, 2016 8:18 pm
by RahiSan
I think there are ways to offset the UVs of your objects that might work, check out these:


http://mograph.net/board/index.php?showtopic=28590

or

https://www.youtube.com/watch?v=PyQweIQl4aA

Re: Random parquet

Posted: Fri Jul 01, 2016 7:43 pm
by lucioing
Thank you RahiSan!
The problem is to shift the texture UNTIL is running the 'color random' of Octane.
In fact, as I wrote, I'm able to offset the texture using obj, but random color of Octane, doesn't works using obj. And using instance render, I can get variation but any way to offset maps, doesn't works and I don't understand why...
It's a challenge!

L.

Re: Random parquet

Posted: Fri Jul 01, 2016 7:53 pm
by aoktar
Random color works on scatter node in Octane. Do you know what does mean for us?

Re: Random parquet

Posted: Fri Jul 01, 2016 11:05 pm
by lucioing
aoktar wrote:Random color works on scatter node in Octane. Do you know what does mean for us?
No Ahmet, I'm sorry, I don't understand what you mean...

L.

Re: Random parquet

Posted: Fri Jul 01, 2016 11:22 pm
by aoktar
lucioing wrote:
aoktar wrote:Random color works on scatter node in Octane. Do you know what does mean for us?
No Ahmet, I'm sorry, I don't understand what you mean...

L.
May not be directly about this topic. I can't catch or follow every posts. But just giving an information about "random color". It works over Octane scatter nodes. And render instances of C4D is based on scatter node.