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Animated Texture Sequence control

Posted: Thu Jun 23, 2016 12:18 pm
by stir
Hey
I am looking for a way to have some control over my Animated texture sequence.

Right now we have exported out of after effects a sequence on 100frames exr's
I load it in the RGB image node and it plays nicely. but always from frame 0 and out.

Is there a range controller in 3ds max that can help me offsett or control the range of this? maybe make it start at frame 50.
And controls like, make it go black after the last frame or even better a loop feature, making it loop over and over.

All these features already exist in the default bitmap node. Just wondering if Octane 3ds max plugin got something similar.
Done alot of searching and almost all the hits is directing me to the Cinema4D section of Octane.


Cheers
-Mats

Re: Animated Texture Sequence control

Posted: Thu Jun 23, 2016 12:37 pm
by ThaRaven
Have you got the "Latest" Test version installed?

viewtopic.php?f=80&t=54886

looks like this:

Re: Animated Texture Sequence control

Posted: Thu Jun 23, 2016 12:52 pm
by stir
haha wow!
thats exactly what im looking for.

We are still running OctaneRender_for_3ds_Max_3.0_-_3.14
Wasn't aware there was a new test out. It says "Might be unstabel" But i guess we ain't got no choice at the moment!
Thanks so much for the heads up man! and the quick reply, appreciate it.

Cheers
-Mats

Re: Animated Texture Sequence control

Posted: Fri Jun 24, 2016 1:49 am
by azen
Good to see that the test version resolved your issue. Please log any further issues you have to the Bug Report section.

Just out of interest, have you tried your scene with the 3.17 version plugin?

Re: Animated Texture Sequence control

Posted: Thu Jun 30, 2016 8:05 am
by stir
Hey sorry for not replying sooner.

The "Test" 4.0 version is working great for our use.
So we skipped the 3.17 version, so no, i haven't tried the scene with that version of the plugin.

We usually don't upgrade unless its necessary. (Don't mess with the things that are working mentality hehe)

-Mats