Network rendering and passes
Posted: Wed Jun 22, 2016 4:15 pm
Apologies if this has been queried before but I couldn't find any answers in the forum.
We're just starting to test out network rendering in our company and so far everything is working, I can see the slave PCs running 2.25 and they are picked up when rendering.
However, I've noticed that while adding more cards speed up the rendering, the amount of time that Octane spends saving passes stays the same. If anything it actually manages to save passes quicker when I'm only rendering locally because I'm assuming that it doesn't have to transfer any data over the network.
Is this correct? Or should the slaves actually be speeding up creation of passes as well?
Many thanks.
We're just starting to test out network rendering in our company and so far everything is working, I can see the slave PCs running 2.25 and they are picked up when rendering.
However, I've noticed that while adding more cards speed up the rendering, the amount of time that Octane spends saving passes stays the same. If anything it actually manages to save passes quicker when I'm only rendering locally because I'm assuming that it doesn't have to transfer any data over the network.
Is this correct? Or should the slaves actually be speeding up creation of passes as well?
Many thanks.