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Cinema 4d animation to standalone workflow.
Posted: Wed Jun 22, 2016 8:54 am
by Дмитрий.Зерницкий
Hello there!
I'm trying to come up with the best solution to render in standalone. I'm using octane v3.0 + plugin. I export render-ready scene as animated package (.orbx) and open up in standalone...but performance there is just awful.
Here's data from cinema 4d plugin.
I-7 4790k; 32gb Ram; gtx 780ti 3gb; both programs installed on SSD
I have the same result with or without priority.
I use a lot of clones and instances in this scene, do they being converted to actual geometry in standalone?
I understand, that I can render directly from cinema, but I'm thinking about using different computer for rendering, and I do not have cinema 4d there.
Re: Cinema 4d animation to standalone workflow.
Posted: Wed Jun 22, 2016 9:09 am
by bepeg4d
Hi Дмитрий.Зерницкий,
do you have the same performance in LV and PV in c4dOctane?
Is it possible to connect the machines via ethernet and use the octane net rendering feature? In this way you only need standalone license on the slaves, and you can render with the full power inside c4d

ciao beppe
Re: Cinema 4d animation to standalone workflow.
Posted: Wed Jun 22, 2016 12:19 pm
by Дмитрий.Зерницкий
bepeg4d wrote:Hi Дмитрий.Зерницкий,
do you have the same performance in LV and PV in c4dOctane?
Is it possible to connect the machines via ethernet and use the octane net rendering feature? In this way you only need standalone license on the slaves, and you can render with the full power inside c4d

ciao beppe
Right now I test everything on the same PC.. I have the same perfomance in LV and PV in cinema.
I want to work on other project while it renders, so: standalone+plug for work and standalone on another PC for rendering. Anyway, they can't be connected directly. I do not understand what's wrong with it as I do not edit any materials or geometry after exporting.
Re: Cinema 4d animation to standalone workflow.
Posted: Wed Jun 22, 2016 1:07 pm
by bepeg4d
your standalone screnshot is not complete, the static geometry seems the same, but the number of meshes seems different

It depends from many factors... the clones are animated?
mograph cloners, single instance objects or octane scatter object?
You could try to export each group separately and compose the entire scene in standalone, leaving the abc export for the animated object only

ciao beppe
Re: Cinema 4d animation to standalone workflow.
Posted: Wed Jun 22, 2016 8:00 pm
by Дмитрий.Зерницкий
bepeg4d wrote:
It depends from many factors... the clones are animated?
mograph cloners, single instance objects or octane scatter object?
It's instance objects and mograph cloners.
bepeg4d wrote:You could try to export each group separately and compose the entire scene in standalone, leaving the abc export for the animated object only

ciao beppe
80% of the objects are animated with keyframes or effectors. Will try to remove all the animation and test it out.
Re: Cinema 4d animation to standalone workflow.
Posted: Wed Jun 22, 2016 8:55 pm
by Дмитрий.Зерницкий
Didn't worked out...it seems this workflow can be used for small scenes only..but then, there's no reason to have separate render machine :/
Re: Cinema 4d animation to standalone workflow.
Posted: Wed Jun 22, 2016 9:01 pm
by aoktar
We are using same system of LV for generating scene data here. Then writing frame data to orbx format. That's the why you see rendering active here.
Re: Cinema 4d animation to standalone workflow.
Posted: Thu Jun 23, 2016 9:08 am
by Дмитрий.Зерницкий
aoktar wrote:We are using same system of LV for generating scene data here. Then writing frame data to orbx format. That's the why you see rendering active here.
Tried another scene(static)..4times less performance...do you have the same result with big scenes or the problem is on my side?(Octane settings)
Re: Cinema 4d animation to standalone workflow.
Posted: Thu Jun 23, 2016 11:07 am
by aoktar
Дмитрий.Зерницкий wrote:aoktar wrote:We are using same system of LV for generating scene data here. Then writing frame data to orbx format. That's the why you see rendering active here.
Tried another scene(static)..4times less performance...do you have the same result with big scenes or the problem is on my side?(Octane settings)
Haven't tried much big scenes but it's abvously clear that's slow writing frames to file.
Re: Cinema 4d animation to standalone workflow.
Posted: Thu Jun 23, 2016 5:24 pm
by Дмитрий.Зерницкий
[quote="aoktar"
Haven't tried much big scenes but it's abvously clear that's slow writing frames to file.[/quote]
It's not only when I star batch render. It's slow even in preview :/
Sad
