OctaneRender™ 3.0 for LightWave™ - Daily build 3.02
Posted: Fri Jun 17, 2016 1:07 pm
Hi! This is the latest build of the OctaneRender™ 3.0 for LightWave™ plugin, available for Lightwave 10.1, 11.6 and 2015.3 Windows x64 and OSX.
Daily build 3.02.0.0
https://render.otoy.com/customerdownloa ... indows.zip
https://render.otoy.com/customerdownloa ... .0_OSX.zip
Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... 02_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg
CUDA requirements
Due to a CUDA compiler bug we had to switch to CUDA 7.5, which means on Windows and Linux you may need to update your NVIDIA graphics driver to a current version which supports at least CUDA 7.5. On Mac OSX you may have to update the CUDA driver for Mac to a current version supporting at least CUDA 7.5.
How to install the plugin
- (Only for Windows) Remove all the old Octane plugin files (octane.dll, octane.dat and the .p plugin file)
- (Only for Windows) Copy the octane.dll, tbb.dll and octane.dat files into you install Lightwave/bin directory. You must overwrite the LightWave tbb.dll file.
- Add the plugin to the Lightwave Layout.
- Install the custom menu bar to get access to the Octane features.
=============================================
RELEASE 3.02.0.0
=============================================
* NEW PLUGIN FEATURES:
- New modal dialog to manage the plugin licenses.
- Support of region rendering that stops after reach the kernel samples.
* PLUGIN BUGS FIXED:
- Crash loading VDB files if the plugin is not enabled. Fixed.
- Additional text in the Octane texture not found window.
- LiveDB window freeze problems in OSX. Fixed.
* OCTANE BUGS FIXED:
- Fixed issue that caused samples to be counted incorrectly if integration gets interrupted by a tone mapping request.
- Fixed kernel crash on Maxwell GPUs that occurred if tried to render volumes into a deep pixel buffer.
- More tweaks to the authentication to reduce the problems that the offline data can't be written.
- Added more safety checks to the authentication system and tried to catch more exceptions.
- Removed the adaptive subdivision mode since it didn't work as expected.
- Fixed a bug when re-trying to sign-out will cause sign-out to be canceled due to what we assumed to be an inconsistent state.
- Fixed broken normal mapping.
- Fixed wireframe kernel when rendered with the baking camera.
- Fixed padding of the baking camera when the raw passes are tonemapped.
- Fixed subsurface scattering.
- Fixed baking of dirt material.
- Fixed loading of emission grid from OpenVDB files, when no "temperature" grid is available.
- Fixed a bug where network rendering would never reach max. samples/pixel if you are using sub-sampling and enable+disable interactive region rendering.
- Duplicated UV values are now merged when subdividing to make sure that OpenSubdiv 3 considers adjacent UV triangles to be continuous.
Thanks!
-Juanjo
Daily build 3.02.0.0
https://render.otoy.com/customerdownloa ... indows.zip
https://render.otoy.com/customerdownloa ... .0_OSX.zip
Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... 02_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg
CUDA requirements
Due to a CUDA compiler bug we had to switch to CUDA 7.5, which means on Windows and Linux you may need to update your NVIDIA graphics driver to a current version which supports at least CUDA 7.5. On Mac OSX you may have to update the CUDA driver for Mac to a current version supporting at least CUDA 7.5.
How to install the plugin
- (Only for Windows) Remove all the old Octane plugin files (octane.dll, octane.dat and the .p plugin file)
- (Only for Windows) Copy the octane.dll, tbb.dll and octane.dat files into you install Lightwave/bin directory. You must overwrite the LightWave tbb.dll file.
- Add the plugin to the Lightwave Layout.
- Install the custom menu bar to get access to the Octane features.
=============================================
RELEASE 3.02.0.0
=============================================
* NEW PLUGIN FEATURES:
- New modal dialog to manage the plugin licenses.
- Support of region rendering that stops after reach the kernel samples.
* PLUGIN BUGS FIXED:
- Crash loading VDB files if the plugin is not enabled. Fixed.
- Additional text in the Octane texture not found window.
- LiveDB window freeze problems in OSX. Fixed.
* OCTANE BUGS FIXED:
- Fixed issue that caused samples to be counted incorrectly if integration gets interrupted by a tone mapping request.
- Fixed kernel crash on Maxwell GPUs that occurred if tried to render volumes into a deep pixel buffer.
- More tweaks to the authentication to reduce the problems that the offline data can't be written.
- Added more safety checks to the authentication system and tried to catch more exceptions.
- Removed the adaptive subdivision mode since it didn't work as expected.
- Fixed a bug when re-trying to sign-out will cause sign-out to be canceled due to what we assumed to be an inconsistent state.
- Fixed broken normal mapping.
- Fixed wireframe kernel when rendered with the baking camera.
- Fixed padding of the baking camera when the raw passes are tonemapped.
- Fixed subsurface scattering.
- Fixed baking of dirt material.
- Fixed loading of emission grid from OpenVDB files, when no "temperature" grid is available.
- Fixed a bug where network rendering would never reach max. samples/pixel if you are using sub-sampling and enable+disable interactive region rendering.
- Duplicated UV values are now merged when subdividing to make sure that OpenSubdiv 3 considers adjacent UV triangles to be continuous.
Thanks!
-Juanjo