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3.16 VDB Issue

Posted: Fri Jun 17, 2016 11:16 am
by ThaRaven
VDBs Rendered fine with a little tweeking in 3.14
now in 3.16 they wont render Fire like it used to in 3.14 only when increasing the emission scale 10 Times Fire shows up at all.

3.16 seems to "Match" to the original Object better though..

se comparison

System:
Win 7 64
Nvidia Driver 368.39 GTX 780
Max 2016
Octane Standalone 3.02

Re: 3.16 VDB Issue

Posted: Fri Jun 17, 2016 7:25 pm
by ThaRaven
Fixed It !

Looks Like something has changed in the Channel ID's of the Octane Vollume Object.
Would be nice if we could add multipe Channel to one Slot for Example " Temperature and Fuel" in the Emission Slot.

And in adition to this:
Motion Blur needs a Fix aswell. I have a "Moving" Fume Grid and when rendering in octane Volume"Parented to the FumeGrid" its just a Blob.

Previous Volume Settings v3.14

Absorbtion scale - 1
Emission scale - 380
Scatter scale - 1
Velocity scale - 1

Absobtion " Smoke"
Emission "Fuel"
Scatter "Smoke"

New Settings for v3.16

Absorbtion scale - 1
Emission scale - 4
Scatter scale - 1
Velocity scale - 1

Absobtion " Smoke"
Emission "Temperature"
Scatter "Smoke"

Re: 3.16 VDB Issue

Posted: Sun Jun 19, 2016 10:01 pm
by azen
Hi,

Sorry to hear you were having issues, but well done on figuring the solution!

Thanks for the feedback on motion blur - we are working towards getting that feature working properly. Completion will depend on a few dependencies being implemented.

Cheers,
Azen