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Effectors not working in octane

Posted: Tue Jun 14, 2016 11:44 pm
by jakeamin
Does anyone know why my effectors arnt working in octane ?
Trying to have a plane effects turn off lights as it passes ( light being a textured emission )
My effector works with regular lights but not with octane lights or emissions :S

Re: Effectors not working in octane

Posted: Tue Jun 14, 2016 11:56 pm
by aoktar
Can you be more clear how do you set effectors? With color options?

Re: Effectors not working in octane

Posted: Wed Jun 15, 2016 1:13 am
by jakeamin
Yes sorry, spheres in cloner, plain effector on cloner, colour mode on, blending mode subtract, modify clone 100 percent,falloff shape linear

i've set up this example of what im trying to do, simple enough but can't get the basics down to transfer to my project

my example scene
https://www.dropbox.com/s/21lklcaf1cag5 ... e.zip?dl=0

Re: Effectors not working in octane

Posted: Wed Jun 15, 2016 1:58 am
by aoktar
well here is a sample scene. It has 3 different way to do. Actually we have lot of scenes like this in latest release topic for checking.

Re: Effectors not working in octane

Posted: Wed Jun 15, 2016 11:28 pm
by aoktar
And so don't you have any feedback?

Re: Effectors not working in octane

Posted: Wed Aug 10, 2016 8:56 pm
by extralush
Thanks for your examples aoktar! This seems to work with Cloners but I'm having some issues with this technique using MoText. I made a separate post here:

viewtopic.php?f=23&t=55749