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baking transparent material
Posted: Tue Jun 14, 2016 10:43 am
by Augustronic
Hello!
Is it possible to bake transparent materials so the underlying object/ material is sampled into the map?
Re: baking transparent material
Posted: Tue Jun 14, 2016 9:05 pm
by mojave
This cannot be easily done as transparency is sampled as either black or alpha value if alpha is enabled in your kernel settings.
The baking system stops tracing at the first ray hit, which means that it will just output the color value of the surface you are intending to bake. If there's something behind, you'll need to bake it separately.
Also, take into account that when using transparency, the result depends on your point of view. You may however specify
Use baking position
if you are interested in just one camera position.
Please take a look at my explanation about how the baking camera rays work
here and depending on the result you expect you may find a way to do so using the
Revert baking
flag. You may also read about all the baking camera setting in the
3.0 new features post if you haven't yet.
Re: baking transparent material
Posted: Wed Jun 15, 2016 11:27 am
by Augustronic
Thank you for the explanation, mojave!
My hope was there might be a trick to get the refracted background sampled.