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Weird triangles at distance or large scale.

Posted: Mon Jun 13, 2016 8:34 pm
by fascinator
Hey, I'm creating an outer space scene, I have my camera's focal length @ 300mm.

One of the attached screens has the sphere at the earth's true radius and one has a sphere at a 2000cm raidus with a 300mm camera pointing at it. Is this just a limitation I'm going to have to work around for now? Like using a much smaller scale sphere or a lower focal length? I'm also going to have super tiny things orbiting the earth that I need to be zoomed in on.

Any pointers or help you can throw my way will be greatly appreciated.

Thanks!

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Re: Weird triangles at distance or large scale.

Posted: Mon Jun 13, 2016 9:33 pm
by aoktar
Need to adopt ray epsilon accordingly to the scene scale and camera distance.

Re: Weird triangles at distance or large scale.

Posted: Mon Jun 13, 2016 10:15 pm
by fascinator
You sir, are the fucking man!

The one setting I've never messed with and never really knew it existed. I made a spiffy graphic for other newbs out there like myself that were like,"WTF is ray epsilon?!" Sounds like something Roddenberry came up with.

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Thanks again. :)

Re: Weird triangles at distance or large scale.

Posted: Mon Jun 13, 2016 11:07 pm
by aoktar
:) thanks

Re: Weird triangles at distance or large scale.

Posted: Wed Feb 14, 2018 12:56 am
by bahgoogen
thank you for this solution. Was racking my brain for a while there.