Using Weight Maps
Posted: Mon Jun 13, 2016 3:57 pm
I'm trying to do a fake volumetric light. I would like to use a weight map to fade out the properties I have applied, emiision, opacity etc... near the end of this object.
Is there anyway to use weight maps in this way...or an alternative thought to doing something similar? For my purposes and render time needs I'm happy with this look but need it to naturally fade away like light does in the real world.
Thanks for any thoughts.
Is there anyway to use weight maps in this way...or an alternative thought to doing something similar? For my purposes and render time needs I'm happy with this look but need it to naturally fade away like light does in the real world.
Thanks for any thoughts.