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Octane materials not visible
Posted: Mon Jun 13, 2016 8:25 am
by tompython
Hi,
The Octane materials are not visible in 3ds max Material Editor and on objets in the viewport.
Why ? (maybe I'm doing something wrong because I have a little experience with Octane).
A simple example:
Thank you in advance for your help.
3ds max 2016 SP3
Octane Render 3.00
Re: Octane materials not visible
Posted: Tue Jun 14, 2016 3:42 am
by azen
Hi,
Could you send a screenshot of your Viewport settings (in Preference Settings)? It should be working fine for you if it is set up correctly.
Re: Octane materials not visible
Posted: Tue Jun 14, 2016 8:08 am
by tompython
Hi,
Thank you for your fast response.
My default settings with NVIDIA driver 362.13:

Re: Octane materials not visible
Posted: Wed Jun 15, 2016 11:18 pm
by azen
Hi,
What lighting are you using for your scene? Also, when you open the material editor, with your RGB Images, do you see the option "show standard map in viewport" (alternatively, shaded map)?
Also, please confirm that you are running the latest CUDA drivers, as this can also cause some issues. Based in the screenshot you provided, the materials should be displaying in the viewport.
Re: Octane materials not visible
Posted: Thu Jun 16, 2016 9:30 am
by tompython
I had a moment to test the problem and had the same result with mental ray.
What I have to do is start with a new material, then apply the bitmap to the diffuse slot, apply this material to the object and this solves the problem.
Interesting, when I have a max file where the situation looks like in the picture:
Octane render is active and octane materials icons in the editor/prewiew window/material browser are not visible but standard materials icons are visible.
This is not an octane problem. This is a 3ds max problem, I think.
Thank you for your patience.
Re: Octane materials not visible
Posted: Fri Jun 17, 2016 12:37 am
by azen
Hi,
Thank you very much for the feedback and supporting images. Seems like this is indeed being caused by a bug in the Max SDK. We will make a note of this in for future releases. Just to confirm - are you currently using Max 2017? If so, this will need to be chased up by Autodesk. Otherwise, we will see what solution can be reached on our end.