Render for HellBlade
Posted: Fri Jun 10, 2016 9:39 am
Hi everyone.
It has been a long time since I posted anything here. I haven't done much personal work... but I kept using Octane.
I recently was asked to do a render of a character for a video game project I work on called Hellblade.
The face model itself is based of the actress who plays the character and was build from photogrammetry by a company called 3Lateral .
I created the rest of the elements, like hair, headpiece, additional facial textures and so on.
The render is almost raw straight from octane, only a little bit of color adjustment was done.
The final render was a 10K by 10K and is used as the cover art for the game.
If you're interested, I encourage you to visit http://www.hellblade.com/ where you will find development diaries covering the creation process.
It has been a long time since I posted anything here. I haven't done much personal work... but I kept using Octane.
I recently was asked to do a render of a character for a video game project I work on called Hellblade.
The face model itself is based of the actress who plays the character and was build from photogrammetry by a company called 3Lateral .
I created the rest of the elements, like hair, headpiece, additional facial textures and so on.
The render is almost raw straight from octane, only a little bit of color adjustment was done.
The final render was a 10K by 10K and is used as the cover art for the game.
If you're interested, I encourage you to visit http://www.hellblade.com/ where you will find development diaries covering the creation process.