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RSMB vector motion and Octane render vector motion pass
Posted: Thu Jun 09, 2016 5:15 pm
by Goldisart
incorrect motion vector - blur only occurs inside the object, the external side remains without changes
maybe it is correct ? I first time test this feature
Re: RSMB vector motion and Octane render vector motion pass
Posted: Thu Jun 09, 2016 5:49 pm
by Norman_Stansfield
Yes, I also tested rsmb and octane velocities and something is wrong. The probable answer will be - its Revision fault, not octane. What bugs me that every software has its own flavor of velocity render element. There should be one...
Re: RSMB vector motion and Octane render vector motion pass
Posted: Thu Jun 09, 2016 9:42 pm
by coilbook
we never can get good mb in 3ds max including liquids mb
Re: RSMB vector motion and Octane render vector motion pass
Posted: Fri Jun 10, 2016 6:24 am
by Goldisart
well ! will ask the question differently.... which program or plugin understands octane render vector pass the issue to the developers
//// Vray pass works fine RSMB vector
as a temporary alternative is to consider the VELOCITY VRAY
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Re: RSMB vector motion and Octane render vector motion pass
Posted: Tue Jun 14, 2016 6:34 am
by azen
Norman_Stansfield wrote:Yes, I also tested rsmb and octane velocities and something is wrong. The probable answer will be - its Revision fault, not octane. What bugs me that every software has its own flavor of velocity render element. There should be one...
Hi,
One primary issue is the ability to share data between the two plugins. In line with some other more challenging third party plugins, we may need to link up directly with the rsmb developers on this (mainly, exposing the data that we need). One critical factor for the long-term viability of plugin development, is to ensure that we can support external plugins without resorting to messy workarounds. This, in part, drive ongoing development.
Re: RSMB vector motion and Octane render vector motion pass
Posted: Tue Jun 14, 2016 9:28 am
by Goldisart
AZEN - which plug-ins to maintain your velocity vector ? - for example, After Effects