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Version 3.03.3-R1 (11.08.2016)

Posted: Thu Jun 09, 2016 4:13 pm
by aoktar
Here is a new version which is based latest SDK 3.03.3. Enjoy it!

Standalone V3.03.3: viewtopic.php?f=24&t=55733

Changes of V3.03.3-R1
- Added motext-mograph colors support
- Fix: Netrender deadlocks with OSX master to Windows client
- Changes on visible environment for Daylight/Sky environment objects. New options for backplate/reflection/refraction. Breaked backward compatibility for this option. Requires manual correction.

Changes of V3.03.2-R5
- Short path names with ImageTexture for "Save project with assets"
- Octane NetRender access revision to allow slaves free after render finished
- Export to single frame orbx

Changes of V3.03.2-R4
- Fix: Missing displacement in material converter
- Fix: missing vol_step_len in absorption/scattering medium
- Fix: Wrong result with material stacking

Changes of V3.03.2-R3
Fix: Crash in LV on OSX(master) with stats on
Fix: Fİxed unclosed copies of C4D.
Fix: Nodes copy/paste crash
Fix: Node cross-link control in NE

Changes of V3.03.2-R2
-Fix: Missing displacement on material converter
-Build for OSX with SDK 3.03.2.

Changes of V3.03.1
-Fix: Crashes with RealFlow plugin
-Fix: Crash on multi image files dropping to Node editor
-Fix: Leaked nodes with Object tag over hairs
-Fix: Faster and fixed animated ORBX export
-Fix/change: Removed to use cloned doc on Sending scene to Live Viewer. This for avoiding Realflow crashes at this point. Speed boost is obtained here and need feedbacks about stability.
- Manual system

Changes of V3.02-R2
- Fix ignored volume object in picture viewer(OSX)
- A few small fixes for material stacking and hair engine

Changes of V3.01.1-R2
- Fix and revisions on Node Editor. Copy/paste or drag/duplicate with connections.
- Fix: Hair engine

Some changes by plugin of V3.01 since V3.00
- Experimental material stacking feature by C4D texture tags. See notes about usage.
- Fix: ignored range parameter in animated sequences
- Fix: Not visible volume/scatter objects on first frame renders
- Fix: enabled partial-alpha parameter for old scenes.
- Fix: unfinised render when region acitaved in Picture Viewer.
- Fix: Extreme memory usage on Animation rendering when vertex motion blur is used.
- Fix: Daylight_tag/medium/Add_fog button
- Fix: Volume object(VDB) velocity scale
- Fix: Tonemapping gpu selections

MATERIAL STACKING LIMITATIONS
- Only works with c4d materials and octane materials and will not work with mix materials in any combination
- Works on movable meshes. So it requires to be in auto mode for LV or auto detect for PV or object tag in manual mode. Doesn't work on "Send all data" method.
- Works with flat/cube/cylindrical/spherical projection types. Tiling support. Doesn't account the current tag's UVW mapping coordinates. It takes it from previous material which has not alpha/opacity.
- Can work with selection assignments. But it's still limited on complex selection sets
- Go with mix material setups for advanced usages


Requirements:
-You'll need to update your Cinema 4D to latest versions(16.050 and 17.048). Otherwise the plugin will not work and visible in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by firewall and any antivirus software.
-Updated Nvidia drivers(at least 344.x(Cuda 6.5 or later) for V2.x, Cuda 7.5 for V3.x.



OctaneRender for Cinema 4D WINDOWS VERSION(R13-R17):
V3.03.3-R1: https://render.otoy.com/customerdownloa ... R1-win.zip
V3.03.2-R5: https://render.otoy.com/customerdownloa ... R5-win.zip


OctaneRender for Cinema 4D OSX (R15-R17):
V3.03.3-R1: https://render.otoy.com/customerdownloa ... Macosx.zip
V3.03.2-R5: https://render.otoy.com/customerdownloa ... Macosx.zip


V3 SAMPLE SCENES SET(make a request if you need any spesific sample)
https://render.otoy.com/plugindownloads ... scenes.rar

See this topic for some partial samples: viewtopic.php?f=85&t=53989

CINEMA 4D TUTORIALS SECTION: viewforum.php?f=87

MANUALS
PDF version: under c4dOctane/manuals directory
Web manual: https://docs.otoy.com/#60Octane%20Rende ... r%20Manual



PLEASE IMPORTANT NOTICE
New License system:
We'll run it over the new license system and login window anymore. So you'll need to enter OTOY userid and password to able run the plugin and standalone. This is same combination to entering for Account page of Otoy.
This mean that you shouldn't try to use plugin id/pass pairs since this time. Also this system choose one of your licenses if you have many.

On any login issues see this post and topic:
viewtopic.php?f=30&t=54208&start=50#p276063

If you have C4D startup hangups try to delete these files.
Windows: %APPDATA%/OctaneRender/otoy_credentials
OSX: ~/Library/OctaneRender/otoy_credentials (you may have to use Finder's Go->Go To Folder... and type "~/Library/OctaneRender" - without the quotes - to get to that folder)


CUDA requirements
Due to a CUDA compiler bug we had switch to CUDA 7.5, which means on Windows and Linux you may need to update your NVIDIA graphics driver to a current version which supports at least CUDA 7.5. On Mac OSX you may have to update the CUDA driver for Mac to a current version supporting at least CUDA 7.5.

BUG REPORTS
I'll be happy, if anyone can be specific on their bug reports.
I need to know that your plugin version/Os/HW and last operations before crashes to reproduce and investigate the same problem.
And please attach a SCENE and BUGREPORT.ZIP.
Please post your reports in topic of version which is related or use bugreports section of this forum
Thanks for contributions

Re: Version 3.01.1 - R1 (09.06.2016) - TEST

Posted: Fri Jun 10, 2016 4:38 am
by aggiechase37
Does this have the ability to render smoke and fire from x-particles or is that still a WIP?

Re: Version 3.01.1 - R1 (09.06.2016) - TEST

Posted: Fri Jun 10, 2016 5:34 am
by FelipeCortes
finally!!! great news.
any future for difuse material with specular? or the a specular material with, medium, emission and transmission?

Re: Version 3.01.1 - R1 (09.06.2016) - TEST

Posted: Fri Jun 10, 2016 9:23 am
by Badger
Hi Aoktar,

I am trying to export an animated panoramic stereo camera to Octane Standalone and it doesn't work. I get the whole scene minus the camera. I tried exporting it as ocs, orbx, animated orbx, alembic, nothing works. I searched the forums, found a few posts that were recommending to export the camera separately as alembic and import it in the octane stand alone scene; I have tried that as well and didn't work. Is there a way to export the animated camera? I need it to use ORC for an animation so I have to have it in the orbx package.

Let me know how I can do it, please. Thank you.

Re: Version 3.01.1 - R1 (09.06.2016) - TEST

Posted: Fri Jun 10, 2016 9:54 am
by bepeg4d
Badger wrote:Hi Aoktar,

I am trying to export an animated panoramic stereo camera to Octane Standalone and it doesn't work. I get the whole scene minus the camera. I tried exporting it as ocs, orbx, animated orbx, alembic, nothing works. I searched the forums, found a few posts that were recommending to export the camera separately as alembic and import it in the octane stand alone scene; I have tried that as well and didn't work. Is there a way to export the animated camera? I need it to use ORC for an animation so I have to have it in the orbx package.

Let me know how I can do it, please. Thank you.
Hi Badger,
usually, when you export the camera in alembic separately from c4d, you have to change the scale from meters to centimeters in Standalone. Maybe your issue is only the scale :roll:
If not, please could you share the scene or a part of it with the camera?
ciao beppe

Re: Version 3.01.1 - R1 (09.06.2016) - TEST

Posted: Fri Jun 10, 2016 11:29 am
by aoktar
aggiechase37 wrote:Does this have the ability to render smoke and fire from x-particles or is that still a WIP?
Yes. I did some tests and base implementation in a free time. But still lot of fixes/work is required to provide a workable implementation.

Re: Version 3.01.1 - R1 (09.06.2016) - TEST

Posted: Fri Jun 10, 2016 12:52 pm
by samborek
Any updates on C4D plugin for OSX?
Is there any beta available?

Re: Version 3.01.1 - R1 (09.06.2016) - TEST

Posted: Fri Jun 10, 2016 1:03 pm
by aoktar
samborek wrote:Any updates on C4D plugin for OSX?
Is there any beta available?
There is problem in osx sdk so i'm waiting a fix. Do you have any reason to wait an update? Issues?

Re: Version 3.01.1 - R1 (09.06.2016) - TEST

Posted: Fri Jun 10, 2016 1:07 pm
by samborek
No issues other than I bought the product (v.3) but there is no plugin for C4D on OSX yet :<
and seems like beta period is finished so I can't use the test version.

Re: Version 3.01.1 - R1 (09.06.2016) - TEST

Posted: Fri Jun 10, 2016 1:11 pm
by aoktar
samborek wrote:No issues other than I bought the product (v.3) but there is no plugin for C4D on OSX yet :<
and seems like beta period is finished so I can't use the test version.
Here is a non-beta version: viewtopic.php?f=85&t=53989