Version 3.03.3-R1 (11.08.2016)
Posted: Thu Jun 09, 2016 4:13 pm
Here is a new version which is based latest SDK 3.03.3. Enjoy it!
Standalone V3.03.3: viewtopic.php?f=24&t=55733
Changes of V3.03.3-R1
- Added motext-mograph colors support
- Fix: Netrender deadlocks with OSX master to Windows client
- Changes on visible environment for Daylight/Sky environment objects. New options for backplate/reflection/refraction. Breaked backward compatibility for this option. Requires manual correction.
Changes of V3.03.2-R5
- Short path names with ImageTexture for "Save project with assets"
- Octane NetRender access revision to allow slaves free after render finished
- Export to single frame orbx
Changes of V3.03.2-R4
- Fix: Missing displacement in material converter
- Fix: missing vol_step_len in absorption/scattering medium
- Fix: Wrong result with material stacking
Changes of V3.03.2-R3
Fix: Crash in LV on OSX(master) with stats on
Fix: Fİxed unclosed copies of C4D.
Fix: Nodes copy/paste crash
Fix: Node cross-link control in NE
Changes of V3.03.2-R2
-Fix: Missing displacement on material converter
-Build for OSX with SDK 3.03.2.
Changes of V3.03.1
-Fix: Crashes with RealFlow plugin
-Fix: Crash on multi image files dropping to Node editor
-Fix: Leaked nodes with Object tag over hairs
-Fix: Faster and fixed animated ORBX export
-Fix/change: Removed to use cloned doc on Sending scene to Live Viewer. This for avoiding Realflow crashes at this point. Speed boost is obtained here and need feedbacks about stability.
- Manual system
Changes of V3.02-R2
- Fix ignored volume object in picture viewer(OSX)
- A few small fixes for material stacking and hair engine
Changes of V3.01.1-R2
- Fix and revisions on Node Editor. Copy/paste or drag/duplicate with connections.
- Fix: Hair engine
Some changes by plugin of V3.01 since V3.00
- Experimental material stacking feature by C4D texture tags. See notes about usage.
- Fix: ignored range parameter in animated sequences
- Fix: Not visible volume/scatter objects on first frame renders
- Fix: enabled partial-alpha parameter for old scenes.
- Fix: unfinised render when region acitaved in Picture Viewer.
- Fix: Extreme memory usage on Animation rendering when vertex motion blur is used.
- Fix: Daylight_tag/medium/Add_fog button
- Fix: Volume object(VDB) velocity scale
- Fix: Tonemapping gpu selections
MATERIAL STACKING LIMITATIONS
- Only works with c4d materials and octane materials and will not work with mix materials in any combination
- Works on movable meshes. So it requires to be in auto mode for LV or auto detect for PV or object tag in manual mode. Doesn't work on "Send all data" method.
- Works with flat/cube/cylindrical/spherical projection types. Tiling support. Doesn't account the current tag's UVW mapping coordinates. It takes it from previous material which has not alpha/opacity.
- Can work with selection assignments. But it's still limited on complex selection sets
- Go with mix material setups for advanced usages
Requirements:
-You'll need to update your Cinema 4D to latest versions(16.050 and 17.048). Otherwise the plugin will not work and visible in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by firewall and any antivirus software.
-Updated Nvidia drivers(at least 344.x(Cuda 6.5 or later) for V2.x, Cuda 7.5 for V3.x.
OctaneRender for Cinema 4D WINDOWS VERSION(R13-R17):
V3.03.3-R1: https://render.otoy.com/customerdownloa ... R1-win.zip
V3.03.2-R5: https://render.otoy.com/customerdownloa ... R5-win.zip
OctaneRender for Cinema 4D OSX (R15-R17):
V3.03.3-R1: https://render.otoy.com/customerdownloa ... Macosx.zip
V3.03.2-R5: https://render.otoy.com/customerdownloa ... Macosx.zip
V3 SAMPLE SCENES SET(make a request if you need any spesific sample)
https://render.otoy.com/plugindownloads ... scenes.rar
See this topic for some partial samples: viewtopic.php?f=85&t=53989
CINEMA 4D TUTORIALS SECTION: viewforum.php?f=87
MANUALS
PDF version: under c4dOctane/manuals directory
Web manual: https://docs.otoy.com/#60Octane%20Rende ... r%20Manual
PLEASE IMPORTANT NOTICE
New License system:
We'll run it over the new license system and login window anymore. So you'll need to enter OTOY userid and password to able run the plugin and standalone. This is same combination to entering for Account page of Otoy.
This mean that you shouldn't try to use plugin id/pass pairs since this time. Also this system choose one of your licenses if you have many.
On any login issues see this post and topic:
viewtopic.php?f=30&t=54208&start=50#p276063
If you have C4D startup hangups try to delete these files.
Windows: %APPDATA%/OctaneRender/otoy_credentials
OSX: ~/Library/OctaneRender/otoy_credentials (you may have to use Finder's Go->Go To Folder... and type "~/Library/OctaneRender" - without the quotes - to get to that folder)
CUDA requirements
Due to a CUDA compiler bug we had switch to CUDA 7.5, which means on Windows and Linux you may need to update your NVIDIA graphics driver to a current version which supports at least CUDA 7.5. On Mac OSX you may have to update the CUDA driver for Mac to a current version supporting at least CUDA 7.5.
BUG REPORTS
I'll be happy, if anyone can be specific on their bug reports.
I need to know that your plugin version/Os/HW and last operations before crashes to reproduce and investigate the same problem.
And please attach a SCENE and BUGREPORT.ZIP.
Please post your reports in topic of version which is related or use bugreports section of this forum
Thanks for contributions
Standalone V3.03.3: viewtopic.php?f=24&t=55733
Changes of V3.03.3-R1
- Added motext-mograph colors support
- Fix: Netrender deadlocks with OSX master to Windows client
- Changes on visible environment for Daylight/Sky environment objects. New options for backplate/reflection/refraction. Breaked backward compatibility for this option. Requires manual correction.
Changes of V3.03.2-R5
- Short path names with ImageTexture for "Save project with assets"
- Octane NetRender access revision to allow slaves free after render finished
- Export to single frame orbx
Changes of V3.03.2-R4
- Fix: Missing displacement in material converter
- Fix: missing vol_step_len in absorption/scattering medium
- Fix: Wrong result with material stacking
Changes of V3.03.2-R3
Fix: Crash in LV on OSX(master) with stats on
Fix: Fİxed unclosed copies of C4D.
Fix: Nodes copy/paste crash
Fix: Node cross-link control in NE
Changes of V3.03.2-R2
-Fix: Missing displacement on material converter
-Build for OSX with SDK 3.03.2.
Changes of V3.03.1
-Fix: Crashes with RealFlow plugin
-Fix: Crash on multi image files dropping to Node editor
-Fix: Leaked nodes with Object tag over hairs
-Fix: Faster and fixed animated ORBX export
-Fix/change: Removed to use cloned doc on Sending scene to Live Viewer. This for avoiding Realflow crashes at this point. Speed boost is obtained here and need feedbacks about stability.
- Manual system
Changes of V3.02-R2
- Fix ignored volume object in picture viewer(OSX)
- A few small fixes for material stacking and hair engine
Changes of V3.01.1-R2
- Fix and revisions on Node Editor. Copy/paste or drag/duplicate with connections.
- Fix: Hair engine
Some changes by plugin of V3.01 since V3.00
- Experimental material stacking feature by C4D texture tags. See notes about usage.
- Fix: ignored range parameter in animated sequences
- Fix: Not visible volume/scatter objects on first frame renders
- Fix: enabled partial-alpha parameter for old scenes.
- Fix: unfinised render when region acitaved in Picture Viewer.
- Fix: Extreme memory usage on Animation rendering when vertex motion blur is used.
- Fix: Daylight_tag/medium/Add_fog button
- Fix: Volume object(VDB) velocity scale
- Fix: Tonemapping gpu selections
MATERIAL STACKING LIMITATIONS
- Only works with c4d materials and octane materials and will not work with mix materials in any combination
- Works on movable meshes. So it requires to be in auto mode for LV or auto detect for PV or object tag in manual mode. Doesn't work on "Send all data" method.
- Works with flat/cube/cylindrical/spherical projection types. Tiling support. Doesn't account the current tag's UVW mapping coordinates. It takes it from previous material which has not alpha/opacity.
- Can work with selection assignments. But it's still limited on complex selection sets
- Go with mix material setups for advanced usages
Requirements:
-You'll need to update your Cinema 4D to latest versions(16.050 and 17.048). Otherwise the plugin will not work and visible in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by firewall and any antivirus software.
-Updated Nvidia drivers(at least 344.x(Cuda 6.5 or later) for V2.x, Cuda 7.5 for V3.x.
OctaneRender for Cinema 4D WINDOWS VERSION(R13-R17):
V3.03.3-R1: https://render.otoy.com/customerdownloa ... R1-win.zip
V3.03.2-R5: https://render.otoy.com/customerdownloa ... R5-win.zip
OctaneRender for Cinema 4D OSX (R15-R17):
V3.03.3-R1: https://render.otoy.com/customerdownloa ... Macosx.zip
V3.03.2-R5: https://render.otoy.com/customerdownloa ... Macosx.zip
V3 SAMPLE SCENES SET(make a request if you need any spesific sample)
https://render.otoy.com/plugindownloads ... scenes.rar
See this topic for some partial samples: viewtopic.php?f=85&t=53989
CINEMA 4D TUTORIALS SECTION: viewforum.php?f=87
MANUALS
PDF version: under c4dOctane/manuals directory
Web manual: https://docs.otoy.com/#60Octane%20Rende ... r%20Manual
PLEASE IMPORTANT NOTICE
New License system:
We'll run it over the new license system and login window anymore. So you'll need to enter OTOY userid and password to able run the plugin and standalone. This is same combination to entering for Account page of Otoy.
This mean that you shouldn't try to use plugin id/pass pairs since this time. Also this system choose one of your licenses if you have many.
On any login issues see this post and topic:
viewtopic.php?f=30&t=54208&start=50#p276063
If you have C4D startup hangups try to delete these files.
Windows: %APPDATA%/OctaneRender/otoy_credentials
OSX: ~/Library/OctaneRender/otoy_credentials (you may have to use Finder's Go->Go To Folder... and type "~/Library/OctaneRender" - without the quotes - to get to that folder)
CUDA requirements
Due to a CUDA compiler bug we had switch to CUDA 7.5, which means on Windows and Linux you may need to update your NVIDIA graphics driver to a current version which supports at least CUDA 7.5. On Mac OSX you may have to update the CUDA driver for Mac to a current version supporting at least CUDA 7.5.
BUG REPORTS
I'll be happy, if anyone can be specific on their bug reports.
I need to know that your plugin version/Os/HW and last operations before crashes to reproduce and investigate the same problem.
And please attach a SCENE and BUGREPORT.ZIP.
Please post your reports in topic of version which is related or use bugreports section of this forum
Thanks for contributions