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odd shadow from blackbody texture?

Posted: Wed Jun 08, 2016 10:20 pm
by LML
hi all,

this torus has a blackbody texture in the emission slot, the shadow is a mystery to me, can someone explain? seems to stay regardless of the number of poly subdivisions in the torus

http://i.imgur.com/XkTjhFG.jpg

thank you

Re: odd shadow from blackbody texture?

Posted: Thu Jun 09, 2016 5:40 am
by bepeg4d
Hi LML,
it's like in real life, this kind of emission is similar to a neon tube, so you have soft shadows. Compare it with a single plan of 1 x1 cm, in this case you have hard shadow and the emission is comparable to a spot light. The form and dimensions of a mesh emitter gives you different results. In general, less polygons means less complexity and faster render ;)
ciao beppe

Re: odd shadow from blackbody texture?

Posted: Sat Jun 11, 2016 1:21 am
by LML
Okay, interesting--so real life, not a bug :)

LML