I'm kinda frustrated...
Posted: Mon Jun 06, 2016 11:36 am
OK, I really, really, really tried, but I can't get a fluent workflow into this. There are too many stumbling blocks, some minor, some almost deal-breaking, by now that make my effords just futile...
Here's a list of issues in my last venture, no particular order, just as i stumbled over them:
DAZ Studio 4.9 latest non Beta
Plugin 3.0.20.22
1. on change of render kernel from raytrace to pmc
minor - default max samples change from 1000 to 2000 => should be 200 for PMC (PMC is slower, but needs usually less samples)
2. pressing DEL in the node graph editor deletes the object the material is connected to from the scene instead of the selected node
major - that's a really annoying bug!
3. no way to lock the aspect ratio in the render dimensions for custom resolution
medium - I often use a custom portrait format, doing the math for changing resolution by myself is sooo 1999....
4. no way to switch fixed ratios into portrait mode
medium, related to 3. DS has a quite nice selection set for different resolutions and alignment. why does the plugin need one of it's own with different settings?
5. Viewport and Node Graph editor interfere with each other
medium to major - when you select a material in the viewport and open it's NGE the NGE window is placed somewhere underneath the viewport and you have to fumble some time to get it a) to the top and b) to a size you can reasonable work with it and c) is sometimes popped over by the viewport again. not very work- or userfriendly.....
6. starting NGE undockable
minor - would be nice to have if the NGE not initially wants to dock itself on moving around
7. DS still crashing randomly when selecting materials in the viewport
medium - we had that before, and on my last tests it seemed gone, but now I just stumbled over it again after a longer session.
SAVE OFTEN!
8. why is the imager exposure by default 0.6 and not 1.0?
minor - just wondering......
9. missing a "reconvert material" from DS scene
minor - maybe I overlooked something here, but I couldn't find something similar.....
10. material textures get lost
major - we have several threads about this and my suspicion is that this concerns props/figures that were loaded via 'Content Library - Poser Formats' which don't get saved correctly with the scene file. If you use a lot of these, you end up doing a lot of work in assigning and re-assigning materials everytime you open up your scene file. That's a big NO-GO.
11. rendering "final" doesn't use defined render dimensions
medium - I had defined: 444x720px, clicking final rendered: 1024x512px - no matter what
why is there a "Final" anyway?
12. the render progression bar could show the total/remaining time for the render
minor - nice to have
At this stage I gave up enervated to get me a beer....
Uwe
Here's a list of issues in my last venture, no particular order, just as i stumbled over them:
DAZ Studio 4.9 latest non Beta
Plugin 3.0.20.22
1. on change of render kernel from raytrace to pmc
minor - default max samples change from 1000 to 2000 => should be 200 for PMC (PMC is slower, but needs usually less samples)
2. pressing DEL in the node graph editor deletes the object the material is connected to from the scene instead of the selected node
major - that's a really annoying bug!
3. no way to lock the aspect ratio in the render dimensions for custom resolution
medium - I often use a custom portrait format, doing the math for changing resolution by myself is sooo 1999....
4. no way to switch fixed ratios into portrait mode
medium, related to 3. DS has a quite nice selection set for different resolutions and alignment. why does the plugin need one of it's own with different settings?
5. Viewport and Node Graph editor interfere with each other
medium to major - when you select a material in the viewport and open it's NGE the NGE window is placed somewhere underneath the viewport and you have to fumble some time to get it a) to the top and b) to a size you can reasonable work with it and c) is sometimes popped over by the viewport again. not very work- or userfriendly.....
6. starting NGE undockable
minor - would be nice to have if the NGE not initially wants to dock itself on moving around
7. DS still crashing randomly when selecting materials in the viewport
medium - we had that before, and on my last tests it seemed gone, but now I just stumbled over it again after a longer session.
SAVE OFTEN!
8. why is the imager exposure by default 0.6 and not 1.0?
minor - just wondering......
9. missing a "reconvert material" from DS scene
minor - maybe I overlooked something here, but I couldn't find something similar.....
10. material textures get lost
major - we have several threads about this and my suspicion is that this concerns props/figures that were loaded via 'Content Library - Poser Formats' which don't get saved correctly with the scene file. If you use a lot of these, you end up doing a lot of work in assigning and re-assigning materials everytime you open up your scene file. That's a big NO-GO.
11. rendering "final" doesn't use defined render dimensions
medium - I had defined: 444x720px, clicking final rendered: 1024x512px - no matter what
why is there a "Final" anyway?
12. the render progression bar could show the total/remaining time for the render
minor - nice to have
At this stage I gave up enervated to get me a beer....
Uwe