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Quick render
Posted: Fri Feb 18, 2011 10:22 am
by seujose
Hello, everyone.
Does anyone know how to put default values in the script?
I would like to have something like a "Quick render" and not have to enter values every time.
Thanks
Re: Quick render
Posted: Fri Feb 18, 2011 10:29 am
by face
For a new scene:
-n "G:\Octane\Project\test.ocs" -m test.obj -l "G:\Octane\Project\test.obj"
And for an existing scene:
-m test.obj -r "G:\Octane\Project\test.obj" "G:\Octane\Project\test.ocs"
face
EDIT:
Ups
Not what you want

Re: Quick render
Posted: Fri Feb 18, 2011 4:08 pm
by kilaD
Do you mean like a preset for width/height etc?
Re: Quick render
Posted: Sat Feb 19, 2011 2:35 am
by seujose
kilaD wrote:Do you mean like a preset for width/height etc?
I Do not want to enter values whenever I render.
I want to render with just one click.
I need that the values have already come predefined and the checkboxes will already marked
Same F9 (Quick Render) on 3Ds
Re: Quick render
Posted: Mon Feb 21, 2011 10:46 pm
by seujose
No way?
Re: Quick render
Posted: Mon Feb 21, 2011 11:58 pm
by kilaD
Ofcourse it's possible, but im not the one to decide the design of the exporter
Re: Quick render
Posted: Fri Feb 25, 2011 10:43 pm
by seujose
kilaD wrote:Ofcourse it's possible, but im not the one to decide the design of the exporter
It is a matter of some variables starting with pre-defined values.
Not too difficult. But I do not know which variables...
Someone who understands enough about maxscript can easily answer.
Anyone want to try? (I've tried, but failed)
Thanks
Re: Quick render
Posted: Sat Feb 26, 2011 5:24 am
by kilaD
yes. i'm aware of that.
anyway, here you go, put it in your scripts/startup folder. You'll find a new macro int the Max2Octane category called "MAX2Octane Quick Render"
It creates a default file in you max2octane folder called quickrender.ocs\obj
Re: Quick render
Posted: Sat Feb 26, 2011 5:11 pm
by ttaberna
Thanx kilaD but it is bringing some errors and not working properly here
Re: Quick render
Posted: Sat Feb 26, 2011 6:06 pm
by kilaD
you got that right!
here. this must be put in the scripts\max2octane folder