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TurbulenceFD & Octane Volume
Posted: Sat Jun 04, 2016 3:18 pm
by jabbathekid
I saw this being done in the alpha release thread for V3 last year, though I can't seem to get it to work. I'm trying to render simulations made with turbulence in octane (c4d). I've attached a screenshot of a fast setup I made to show the issue. Thing's i've done are outlined in red. As you can see nothing is rendering in the live viewer.
I've applied an octane object tag to the turbulence container object, i've played with the density, volume step length, is there something i've missed? If it makes any difference im using the learning edition - could this be the issue?
Re: TurbulenceFD & Octane Volume
Posted: Sat Jun 04, 2016 4:06 pm
by aoktar
Yes I suppose that tfd api is disabled for non-commercial versions. Test on octane TFD sample scenes.
Re: TurbulenceFD & Octane Volume
Posted: Sun Jun 05, 2016 1:41 am
by jabbathekid
aoktar wrote:Yes I suppose that tfd api is disabled for non-commercial versions. Test on octane TFD sample scenes.
I tried the same thing with two sample scenes that I got from the v3 alpha thread, but the same issue still arose. o it;s probably to do with it being a learning license? it would make sense
Re: TurbulenceFD & Octane Volume
Posted: Sun Jun 05, 2016 6:04 pm
by petrpolyakov
I have a full version of TFD but still having a problem with Octane 3 + TurbulenceFD render.
In render it doesn't look even close to what aoktar published recently. not sure how to fix it. standard render (at this point) renders smoke + flame better. probably there's some settings need to be changed. idk.
Re: TurbulenceFD & Octane Volume
Posted: Sun Jun 05, 2016 6:31 pm
by aoktar
petrpolyakov wrote:I have a full version of TFD but still having a problem with Octane 3 + TurbulenceFD render.
In render it doesn't look even close to what aoktar published recently. not sure how to fix it. standard render (at this point) renders smoke + flame better. probably there's some settings need to be changed. idk.
I don't know what you mean. Why don't check sample scenes?
Re: TurbulenceFD & Octane Volume
Posted: Sun Jun 05, 2016 7:09 pm
by petrpolyakov
aoktar wrote:petrpolyakov wrote:I have a full version of TFD but still having a problem with Octane 3 + TurbulenceFD render.
In render it doesn't look even close to what aoktar published recently. not sure how to fix it. standard render (at this point) renders smoke + flame better. probably there's some settings need to be changed. idk.
I don't know what you mean. Why don't check sample scenes?
I tried. Here's the sample
it's the same scene withouth changes you published here
I didn't change any settings, just cached simulation.
smoke is in the scene but almost none. I tried to push thickness didn't work, dropped brightness didn't work.
not sure what else can I do to bring some volume in the smoke, make it visible.
Re: TurbulenceFD & Octane Volume
Posted: Sun Jun 05, 2016 7:31 pm
by zoppo
petrpolyakov wrote:not sure what else can I do to bring some volume in the smoke, make it visible.
Add a brighter background maybe?
Re: TurbulenceFD & Octane Volume
Posted: Sun Jun 05, 2016 7:44 pm
by petrpolyakov
brightness of the background wasn't a case but I tried it anyway and unfortunately it didn't work out.
Re: TurbulenceFD & Octane Volume
Posted: Sun Jun 05, 2016 8:37 pm
by aoktar
Here is some explanations. Samples works on me. Try to play with parameters accordingly this information.
Re: TurbulenceFD & Octane Volume
Posted: Sun Jun 05, 2016 9:05 pm
by petrpolyakov
well, I tried to work with the settings and built a new scene with a different parameters
so, here's result in regular standard c4d render

in additional to the explosion I built I added a light source on the left to give nice shadows to the smoke. I think looks great.

here's same scene with octane 3 render. I played with volume medium and got a bit more defined smoke but no volume as in standard render yet (light won't really affect smoke and won't give additional shadows on the surface), looks like some type of dirt (smoke). not bad but original standard render still a bit better.
if someone wants to continue experiments and maybe offer better solution please join
here's a link to c4d scene (if anyone wants to use it for any design purposes go ahead, no restrictions)
http://www.paulhorton.ru/explosion_v.0.2.c4d