Polygon Artifacts When Rendering At High Resolution
Posted: Tue May 31, 2016 7:36 pm
I'm getting strange tessellation artifacts when I try to render at high resolution. At low to mid res everything looks normal.
See screenshot:
High Res - 10000 x 6000
Low Res - 1500 * 600
Is there a clipping value I need to change or is it something to do with units scale?
If anyone knows the solution to this I would really appreciate your input.
See screenshot:
High Res - 10000 x 6000
Low Res - 1500 * 600
Is there a clipping value I need to change or is it something to do with units scale?
If anyone knows the solution to this I would really appreciate your input.