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Controlling a texture using null with accurate Custom Object

Posted: Sat May 28, 2016 5:12 pm
by ryanroye
I thought I'd post this here, as Octane's default pivot and texture coordinates appear to differ from native Lightwave. Hopefully someone will find this useful. In addition to what's noted here, I noticed Heading and Pitch is inverted and mixed up which must also be compensated with combinations of multiply and vector nodes (the rotation order dropdown does not fix this).

Image

Re: Controlling a texture using null with accurate Custom Object

Posted: Sun May 29, 2016 5:15 am
by LightwaveGuru
:)

snip lwguru

Re: Controlling a texture using null with accurate Custom Object

Posted: Sun May 29, 2016 10:48 am
by juanjgon
Thanks! Yes, the LightWave and Octane coordinates system are not the same, so this kind of transformations are needed sometimes to match them.

-Juanjo