Controlling a texture using null with accurate Custom Object
Posted: Sat May 28, 2016 5:12 pm
I thought I'd post this here, as Octane's default pivot and texture coordinates appear to differ from native Lightwave. Hopefully someone will find this useful. In addition to what's noted here, I noticed Heading and Pitch is inverted and mixed up which must also be compensated with combinations of multiply and vector nodes (the rotation order dropdown does not fix this).

