Octane 3 Plugin / Handling of Hardware Glitches/Fallouts/Err
Posted: Fri May 27, 2016 8:11 am
Jim and Octane team
My current working computer is and open structure rig with 1 dedicated and 6 GPUs for rendering. 5 of the GPUs are raised with PCI riser cables. The cards have many space to run cool.
This setup has mostly worked very well in the past 3 years.
In the Octane 2 version of the plugin I sometimes got a "render failed" message when rendering high resolution and/or high count passes, can't really say what was the cause: GPU overheating, PCI delays probably.
The thing is: I didn't really care, since the rendering did not stop neither was visually impacted by that. I thought the failing GPU just fall out but the other just continued working.
Now while testing Octane 3 plugin it occurred to me that 3ds max crashed a couple of times and I am suspecting the all new Octane 3 handling with the increased PCI traffic could have been the cause.
My question is: How does the plugin and Octane react on a single GPU fail?
It would be great if it could handle the fallout without crashing, possibly retry a couple of times and when no success just forget the failing GPU (Somehow this seemed to be the case with the oct2 versions and my particular system). This way one must not fear the loss of the rendering after a rendering job over night even if one GPU failed.
I'm very interested what you think/know..
Cheers
Boris
edit: for those interested what this looks like:
My current working computer is and open structure rig with 1 dedicated and 6 GPUs for rendering. 5 of the GPUs are raised with PCI riser cables. The cards have many space to run cool.
This setup has mostly worked very well in the past 3 years.
In the Octane 2 version of the plugin I sometimes got a "render failed" message when rendering high resolution and/or high count passes, can't really say what was the cause: GPU overheating, PCI delays probably.
The thing is: I didn't really care, since the rendering did not stop neither was visually impacted by that. I thought the failing GPU just fall out but the other just continued working.
Now while testing Octane 3 plugin it occurred to me that 3ds max crashed a couple of times and I am suspecting the all new Octane 3 handling with the increased PCI traffic could have been the cause.
My question is: How does the plugin and Octane react on a single GPU fail?
It would be great if it could handle the fallout without crashing, possibly retry a couple of times and when no success just forget the failing GPU (Somehow this seemed to be the case with the oct2 versions and my particular system). This way one must not fear the loss of the rendering after a rendering job over night even if one GPU failed.
I'm very interested what you think/know..
Cheers
Boris
edit: for those interested what this looks like: