Texture baking
Posted: Thu May 26, 2016 10:18 pm
This is from last year
I tried using a surface baking camera but octane renders a blank screen. Is there something special I have to do?Texture baking
We also started working on texture baking. Currently we've got a first version running to bake diffuse surfaces. The way it works is that you set a "baking camera" as camera node and partition your geometry using baking IDs. In the baking camera you can then pick the ID you want to bake and it just renders the texture out. It also extrapolates the baked texture to avoid black edges. And of course, you can use the render passes to bake out various channels and stuff. Please be aware though, that the UV map needs to provided by the geometry and is not created by Octane.