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NOTICE - bug in 3.00 stand: wrong samples/pixel

Posted: Wed May 25, 2016 10:50 pm
by nuno1980
Hi, guys.

OR standalone 3.00 for Windows

Samples/px accelerated is fake because we click left or right arrow or drag from left to right, right to left in bar any thing in settings type (imager or post processors).
It's fun... ahah! lool

This bug will be fixed to newer version of OR. :)

Re: NOTICE - bug in 3.00 stand: wrong samples/pixel

Posted: Wed May 25, 2016 11:08 pm
by nuno1980
Deleted, sorry for double.

Re: NOTICE - bug in 3.00 stand: wrong samples/pixel

Posted: Wed May 25, 2016 11:09 pm
by nuno1980
For PMC kernel only. ;)

Re: NOTICE - bug in 3.00 stand: wrong samples/pixel

Posted: Thu May 26, 2016 11:24 am
by nuno1980
watch youtube - https://youtu.be/xCDJYuHOy10

Bug at PMC kernel only...

Re: NOTICE - bug in 3.00 stand: wrong samples/pixel

Posted: Thu May 26, 2016 4:14 pm
by nuno1980
Any response?

Re: NOTICE - bug in 3.00 stand: wrong samples/pixel

Posted: Fri May 27, 2016 7:03 pm
by nuno1980
Can you not understand this?

Re: NOTICE - bug in 3.00 stand: wrong samples/pixel

Posted: Mon May 30, 2016 10:03 am
by nuno1980
I'm confused...

Re: NOTICE - bug in 3.00 stand: wrong samples/pixel

Posted: Mon May 30, 2016 11:13 am
by face_off
I watched your video, and Octane appears to be working as intended. I suggest reading viewtopic.php?f=33&t=51679 to get a better understanding of the controls you are using.

Paul

Re: NOTICE - bug in 3.00 stand: wrong samples/pixel

Posted: Mon May 30, 2016 2:16 pm
by nuno1980
face_off wrote:I watched your video, and Octane appears to be working as intended.
Ok. Have you fixing my issue to newer version?
I suggest reading viewtopic.php?f=33&t=51679 to get a better understanding of the controls you are using.
Ok but I've read it about few days. But the developer can make mistake due to my issue.

Re: NOTICE - bug in 3.00 stand: wrong samples/pixel

Posted: Mon May 30, 2016 8:21 pm
by abstrax
nuno1980 wrote:watch youtube - https://youtu.be/xCDJYuHOy10

Bug at PMC kernel only...
It will be fixed in the next release. Apologies for not replying.