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Ray switch node

Posted: Mon May 23, 2016 7:36 pm
by Sarford
Is there a ray switch node in Octane?
The reason I ask this is that I want cetrain objects not the be visible in reflections for instance. Is there a way to do that in Octane?

Re: Ray switch node

Posted: Tue May 24, 2016 2:44 am
by face_off
Hi. Yes, you can set the Mesh->Live Geometry Update ON, and then untick Camera Visibility.

Paul

Re: Ray switch node

Posted: Tue May 24, 2016 8:20 am
by Sarford
Hey Paul,

That's really cool and very usable, but only works for visability and shadows.
Is there a chance that you'll include the same for reflection and refraction? Don't know how easy that is to implement, but it is really handy for product shots to be able to hide things from reflections or refractions.

Cheers, Simon

Re: Ray switch node

Posted: Tue May 24, 2016 8:52 pm
by face_off
Hi Simon - you will need to use the render layers and render passes to get what you want and then composite the different layers in Photoshop/Gimp, etc. viewtopic.php?f=51&t=44267.

Paul

Re: Ray switch node

Posted: Wed May 25, 2016 9:57 am
by Sarford
Hey Paul,

Thanks for the link, I will dive into the renderlayers system.

Cheers, Simon