Baking/Plugin License Questions for Modo
Posted: Sat May 21, 2016 6:53 pm
Hey guys, really loving where the beta of Octane is heading. I've got a fairly solid and painless workflow down now for baking out lighting and AO passes for all my environments for VR/Unity work in Octane/Cinema 4D. I've got my geometry grouped into about 12 major chunks sharing 4k maps each. I've got object tags on each chunk with a different render ID for the texture bake, and a corresponding camera for each tag. Finally all of that was setup in about 10 minutes to batch render and it has been a breeze to make changes to a particular section.
I'm in a weird spot where I'm jumping back and forth between C4D (where I'm most comfortable) and Modo where I'm doing all my UV and surface prep work before exporting to Unity. With Modo 10 out now, it really seems time to try and keep the majority of that work if not all of it finally in Modo. It's just a lot of upgrade fees to take care of for my personal copy and Octane V3 is sometime this year I'm guessing. So my question is, how comparable is the Octane baking experience to what is experienced in the Cinema 4D plugin? Can anyone speak to that?
I'm also curious if anyone on the Octane team can chime in as to how multiple plug-in ownership is handled. Is there any side-grade discount if you already own the Core and another platform's plugin. And how will upgrade fees be handled once the final of V3 comes out for those who do own multiple platform plugins? Thanks again for all the constant and hard work. Octane really is growing into to a production ready giant.
I'm in a weird spot where I'm jumping back and forth between C4D (where I'm most comfortable) and Modo where I'm doing all my UV and surface prep work before exporting to Unity. With Modo 10 out now, it really seems time to try and keep the majority of that work if not all of it finally in Modo. It's just a lot of upgrade fees to take care of for my personal copy and Octane V3 is sometime this year I'm guessing. So my question is, how comparable is the Octane baking experience to what is experienced in the Cinema 4D plugin? Can anyone speak to that?
I'm also curious if anyone on the Octane team can chime in as to how multiple plug-in ownership is handled. Is there any side-grade discount if you already own the Core and another platform's plugin. And how will upgrade fees be handled once the final of V3 comes out for those who do own multiple platform plugins? Thanks again for all the constant and hard work. Octane really is growing into to a production ready giant.