Scene size question - ?
Posted: Tue May 17, 2016 7:05 pm
Hello.
Ill try to keep this short.
Specs:
Windows 7
Cinema R16 + Octane latest 2.25
GTX 960 2gb VRAM
32gb System RAM
everything works fine...
This scene is a spline ball, millions of splines that have been extruded 0.1%. No textures, no lights, no nothing...just the mesh.
My Cinema project information window says my scene, just the mesh, no textures are implemented yet: 650 mb +/-
The mesh will render in the live viewer, live viewer is scaled down to about 1/4 th of 1080p screen. In the live viewer it says I have 1.56 gb in the GPU RAM. When I go to render a 1080p in the picture viewer, then the error log says the GPU ran out of memory.
Question 1: Where does the extra scene data come from, more then doubling the scene? (projekt info 650mb / live viewer 1.56gb)
Question 2: Ofcourse overall rendering takes more time at a higher res, but does Octane create as well more geometry, therefore I cant render in the live viewer because the GPU gets full?
Thank you for all your help and info.
Ron
Ill try to keep this short.
Specs:
Windows 7
Cinema R16 + Octane latest 2.25
GTX 960 2gb VRAM
32gb System RAM
everything works fine...
This scene is a spline ball, millions of splines that have been extruded 0.1%. No textures, no lights, no nothing...just the mesh.
My Cinema project information window says my scene, just the mesh, no textures are implemented yet: 650 mb +/-
The mesh will render in the live viewer, live viewer is scaled down to about 1/4 th of 1080p screen. In the live viewer it says I have 1.56 gb in the GPU RAM. When I go to render a 1080p in the picture viewer, then the error log says the GPU ran out of memory.
Question 1: Where does the extra scene data come from, more then doubling the scene? (projekt info 650mb / live viewer 1.56gb)
Question 2: Ofcourse overall rendering takes more time at a higher res, but does Octane create as well more geometry, therefore I cant render in the live viewer because the GPU gets full?
Thank you for all your help and info.
Ron