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Panoramic Spherical Mode with Postprocessing = SEAM
Posted: Mon May 16, 2016 7:41 pm
by Proxell
We have tested V3 b2 in panoramic spherical camera mode 360/180 while working on Stereoscopic 360 VR project and get a seam in image while using postprocessing bloom and glare effects. Is there anyway to fix this problem.
I know that its a post-module and effects are based on luminance data, but this effect becomes useless in this Sphere 360 case. Even in AE or any other post-processing program with offset it does not solve the problem of seam.
Even if it is impossible to solve, it's just a thoughts.
Without postprocessing
With postprocessing

Re: Panoramic Spherical Mode with Postprocessing = SEAM
Posted: Mon May 16, 2016 10:21 pm
by JonathanWinbush
I've run into the same problem when adding post effects in AE to 360 video I render out of Octane.
One solution is to feather the effect using a mask in AE and also there is this plugin that allows you to flatten 360 footage in AE to do your work in
http://www.mettle.com/product/skybox-studio/
I'd be curious to see what other solutions there are because I too run into this same problem
Re: Panoramic Spherical Mode with Postprocessing = SEAM
Posted: Tue May 17, 2016 10:43 am
by Proxell
JonathanWinbush wrote:I've run into the same problem when adding post effects in AE to 360 video I render out of Octane.
One solution is to feather the effect using a mask in AE and also there is this plugin that allows you to flatten 360 footage in AE to do your work in
http://www.mettle.com/product/skybox-studio/
I'd be curious to see what other solutions there are because I too run into this same problem
Thx, I know about this plug, but quality of octane postprocessing is better than any plugs in AE.
Re: Panoramic Spherical Mode with Postprocessing = SEAM
Posted: Tue May 17, 2016 7:50 pm
by ristoraven
I think, if you see such a bloom in real world, you shouldn't be driving.
Blooms looks great, but they have nothing to do with real world..
Re: Panoramic Spherical Mode with Postprocessing = SEAM
Posted: Wed May 18, 2016 12:38 am
by JonathanWinbush
No worries let me know if you resolve it I too run into the same issues
Thats a cool looking scene btw is it for commercial work or is it personal? I'd love to check it out in my oculus or gear vr
Re: Panoramic Spherical Mode with Postprocessing = SEAM
Posted: Wed May 18, 2016 9:24 am
by bepeg4d
Hi Proxell,
the real nightmare is with cube maps and a lot of borders, with equirectangular it's still an issue, but it's surely better

A good idea is to save the posteffect as separate pass and work it in PS. In your particular case, I guess that if you slightly rotate the camera in order to have the upper emitter in the middle of the seam, the bloom effect should be more uniform

Another workaround is to use the environment medium node to obtain the emissive bloom effect, obviously with higher render time but with zero seam effect

ciao beppe
Re: Panoramic Spherical Mode with Postprocessing = SEAM
Posted: Sun Aug 20, 2017 8:21 am
by ramone163
Any new about how to fix it? Octane Imager?
Re: Panoramic Spherical Mode with Postprocessing = SEAM
Posted: Sun Aug 20, 2017 7:28 pm
by Phantom107
This is horrible but you could simply render it twice, the 2nd time with 180 degree offset, then join both the post process layers in photoshop/gimp...
Re: Panoramic Spherical Mode with Postprocessing = SEAM
Posted: Mon Aug 21, 2017 7:38 am
by ramone163
Thank you for idea.
But if CoronaRender could fix this:
https://corona-renderer.com/blog/wp-con ... 05_GIF.gif
why Octane can't (for 2 years)?
Phantom107 wrote:This is horrible but you could simply render it twice, the 2nd time with 180 degree offset, then join both the post process layers in photoshop/gimp...
Re: Panoramic Spherical Mode with Postprocessing = SEAM
Posted: Tue Jan 11, 2022 5:09 pm
by scrydedoria
Any updates on this terrible issue ?
Thanks
Best wishes