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Lots of image textures, render failure

Posted: Mon May 16, 2016 3:36 pm
by xcaseyx
Triangles:4.759m Disp.triangles:0 Hairs:0 Meshes:20k
VRAM used/free/max:1.379Gb/3.262Gb/6Gb
Out-of-core used:0Kb total used RAM:17.625Gb
User break...
Passes stored in:992.423 ms.
--------------------------- EXPORT LOG ---------------------------
Export materials time= 160286.99 ms
Collect objects time= 24.03 ms
Mesh creation time = 303.554 ms.
Triangles:860 Disp.triangles:0 Hairs:0 Meshes:10k
CUDA error 2 on device 2: The API was unable to allocate enough memory to perform the requested operation.
-> failed to allocate device array
----------------------------------------------------------------------------------------
<<< Render failure detected!!! >>>
Please check render statistics to solve the problem.
Triangles:860 Disp.triangles:0 Hairs:0 Meshes:10k
VRAM used/free/max:4.552Gb/38Mb/6Gb
Free VRAM is too low!
Try to decrease polygon counts and use out-of-core for textures.
Use 'render instances' when it's possible.'
CUDA error 2 on device 0: The API was unable to allocate enough memory to perform the requested operation.
-> failed to allocate device array
CUDA error 2 on device 3: The API was unable to allocate enough memory to perform the requested operation.
-> failed to allocate device array
Total export Time = 164986 ms
CUDA error 2 on device 1: The API was unable to allocate enough memory to perform the requested operation.
-> failed to allocate device array


its 500 1 poly planes with image textures on each one. Any clue why this is happening? Im absolutely not hitting my vram limit.

Octane 3.0beta 2, latest nvidia driver Windows 10. 980 Ti hybrids.

Re: Lots of image textures, render failure

Posted: Mon May 16, 2016 3:43 pm
by aoktar
Man what do you read here, over the red line?

Re: Lots of image textures, render failure

Posted: Mon May 16, 2016 3:49 pm
by xcaseyx
I see it in the log, but its not making sense with whats printing out in GPUz as far as actual usage. Ill try to resize all the images and see if it helps. I was under the impression that 3.0's alpha and beta were still misreporting stats.

Re: Lots of image textures, render failure

Posted: Mon May 16, 2016 3:56 pm
by aoktar
Gpu-z and octane's stats can be different. Or Octane cannot be using all memory. But that's very clear on output log. You can ask to Octane developers for more. That's what we read from plugins.
Also can you please keep to post in Alpha/Beta topics especially this kind of special issues. That's my special request note on every release topics. It help me to track the development processes.

Last note: You can try to use or increase out-of-core memory in case.

Re: Lots of image textures, render failure

Posted: Mon May 16, 2016 8:58 pm
by xcaseyx
Will do, out of core was super slow, so I just batched resized all the images down to 20% of their original size. Fixed the issue immediately.