Lots of image textures, render failure
Posted: Mon May 16, 2016 3:36 pm
Triangles:4.759m Disp.triangles:0 Hairs:0 Meshes:20k
VRAM used/free/max:1.379Gb/3.262Gb/6Gb
Out-of-core used:0Kb total used RAM:17.625Gb
User break...
Passes stored in:992.423 ms.
--------------------------- EXPORT LOG ---------------------------
Export materials time= 160286.99 ms
Collect objects time= 24.03 ms
Mesh creation time = 303.554 ms.
Triangles:860 Disp.triangles:0 Hairs:0 Meshes:10k
CUDA error 2 on device 2: The API was unable to allocate enough memory to perform the requested operation.
-> failed to allocate device array
----------------------------------------------------------------------------------------
<<< Render failure detected!!! >>>
Please check render statistics to solve the problem.
Triangles:860 Disp.triangles:0 Hairs:0 Meshes:10k
VRAM used/free/max:4.552Gb/38Mb/6Gb
Free VRAM is too low!
Try to decrease polygon counts and use out-of-core for textures.
Use 'render instances' when it's possible.'
CUDA error 2 on device 0: The API was unable to allocate enough memory to perform the requested operation.
-> failed to allocate device array
CUDA error 2 on device 3: The API was unable to allocate enough memory to perform the requested operation.
-> failed to allocate device array
Total export Time = 164986 ms
CUDA error 2 on device 1: The API was unable to allocate enough memory to perform the requested operation.
-> failed to allocate device array
its 500 1 poly planes with image textures on each one. Any clue why this is happening? Im absolutely not hitting my vram limit.
Octane 3.0beta 2, latest nvidia driver Windows 10. 980 Ti hybrids.
VRAM used/free/max:1.379Gb/3.262Gb/6Gb
Out-of-core used:0Kb total used RAM:17.625Gb
User break...
Passes stored in:992.423 ms.
--------------------------- EXPORT LOG ---------------------------
Export materials time= 160286.99 ms
Collect objects time= 24.03 ms
Mesh creation time = 303.554 ms.
Triangles:860 Disp.triangles:0 Hairs:0 Meshes:10k
CUDA error 2 on device 2: The API was unable to allocate enough memory to perform the requested operation.
-> failed to allocate device array
----------------------------------------------------------------------------------------
<<< Render failure detected!!! >>>
Please check render statistics to solve the problem.
Triangles:860 Disp.triangles:0 Hairs:0 Meshes:10k
VRAM used/free/max:4.552Gb/38Mb/6Gb
Free VRAM is too low!
Try to decrease polygon counts and use out-of-core for textures.
Use 'render instances' when it's possible.'
CUDA error 2 on device 0: The API was unable to allocate enough memory to perform the requested operation.
-> failed to allocate device array
CUDA error 2 on device 3: The API was unable to allocate enough memory to perform the requested operation.
-> failed to allocate device array
Total export Time = 164986 ms
CUDA error 2 on device 1: The API was unable to allocate enough memory to perform the requested operation.
-> failed to allocate device array
its 500 1 poly planes with image textures on each one. Any clue why this is happening? Im absolutely not hitting my vram limit.
Octane 3.0beta 2, latest nvidia driver Windows 10. 980 Ti hybrids.