Material library
Posted: Thu May 12, 2016 6:18 pm
It would be incredible if a few official material libraries were created such as mold-tech, dupont, axalta, and any other standards.
a few other rendering engines already have such libraries like keyshot (linked) and maxwell.
https://www.keyshot.com/resources/downloads/materials/
what would be even a step further... Something I sort of have setup currently, but I'm no pro at material creation beyond some of the basics; I have a basic plastic material, and the diffuse node is ready to be hooked up to a rgb node. Which I have a library of colors that our client is constantly using to easily switch colors.
If that doesn't make sense...basically, have a library with different plastic finishes, like mt 11000 for example. Pull that in, and have maybe 2 options, direct color change to change the base material of the plastic, and/or, a top coat node to change the paint finish over the plastic.
a few other rendering engines already have such libraries like keyshot (linked) and maxwell.
https://www.keyshot.com/resources/downloads/materials/
what would be even a step further... Something I sort of have setup currently, but I'm no pro at material creation beyond some of the basics; I have a basic plastic material, and the diffuse node is ready to be hooked up to a rgb node. Which I have a library of colors that our client is constantly using to easily switch colors.
If that doesn't make sense...basically, have a library with different plastic finishes, like mt 11000 for example. Pull that in, and have maybe 2 options, direct color change to change the base material of the plastic, and/or, a top coat node to change the paint finish over the plastic.